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AU_SoundManager Member List

This is the complete list of members for AU_SoundManager, including all inherited members.

AU_SoundManager()AU_SoundManager
AU_SoundManager(const AU_SoundManager &)=deleteAU_SoundManager
forwardTest()AU_SoundManager
getLeftVolume() const AU_SoundManager
getMaxLevel(float *l, float *r) const AU_SoundManager
getMono() const AU_SoundManager
getMute() const AU_SoundManager
getRightVolume() const AU_SoundManager
getScrubDeltas(float &fore, float &back) const AU_SoundManager
getScrubFrequency() const AU_SoundManager
getScrubIndex() const AU_SoundManager
getScrubOffset() const AU_SoundManager
getScrubOneFrame() const AU_SoundManager
getScrubRealTime() const AU_SoundManager
getScrubRepeat() const AU_SoundManager
getScrubReverse() const AU_SoundManager
getScrubSmooth() const AU_SoundManager
getScrubSustain() const AU_SoundManager
isAUDeviceOpen() const AU_SoundManager
isPlaying() const AU_SoundManager
isRealtime() const AU_SoundManager
isScrubbing() const AU_SoundManager
isTestActive() const AU_SoundManager
loadRealtime(const CL_Clip *clip, int start, int end, float queue)AU_SoundManager
loadScrub(const CL_Clip *clip)AU_SoundManager
loadTest(const CL_Clip *clip, int rewind)AU_SoundManager
loseAUInterest() const AU_SoundManager
obtainAUDevice()AU_SoundManager
operator=(const AU_SoundManager &)=deleteAU_SoundManager
playFile(const char *filename, float l, float r)AU_SoundManager
releaseAUDevice()AU_SoundManager
rewindTest()AU_SoundManager
scrubReset()AU_SoundManager
setLeftVolume(float volume)AU_SoundManager
setMono(int onoff)AU_SoundManager
setMute(int onoff)AU_SoundManager
setRightVolume(float volume)AU_SoundManager
setScrubDeltas(float fore, float back)AU_SoundManager
setScrubFrequency(int frequency)AU_SoundManager
setScrubIndex(float index)AU_SoundManager
setScrubOffset(float offset)AU_SoundManager
setScrubOneFrame(bool is_oneframe)AU_SoundManager
setScrubRealTime(int level)AU_SoundManager
setScrubRepeat(int onoff)AU_SoundManager
setScrubReverse(bool is_reverse)AU_SoundManager
setScrubSmooth(int smooth)AU_SoundManager
setScrubSustain(float sustain)AU_SoundManager
setTestDirection(int dir)AU_SoundManager
setTestFull(int yesno)AU_SoundManager
setTestLoop(int yesno)AU_SoundManager
setTestRange(float min, float max)AU_SoundManager
shutDown()AU_SoundManager
startRealtime(int rate, int channels, float queue)AU_SoundManager
stopRealtime()AU_SoundManager
unloadScrub()AU_SoundManager
unloadTest()AU_SoundManager
waitTestEnd()AU_SoundManager
~AU_SoundManager()AU_SoundManager