Interface to the renderer.
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#include <BRAY_Interface.h>
Interface to the renderer.
Definition at line 1266 of file BRAY_Interface.h.
BRAY::RendererPtr::RendererPtr |
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default |
BRAY::RendererPtr::~RendererPtr |
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inline |
Define image planes for rendering
void BRAY::RendererPtr::clearOutputPlanes |
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Define image planes for rendering
void BRAY::RendererPtr::clearPriority |
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Clear the priority focus.
bool BRAY::RendererPtr::enableImageFilters |
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const UT_StringHolder & |
filters_opt, |
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bool |
is_render_settings_prim |
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) |
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Enables image filters by the given option. The is_render_settings_prim indicates whether the filter belongs to render settings prim or the display options.
int BRAY::RendererPtr::getAOVCount |
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const |
Define image planes for rendering
bool BRAY::RendererPtr::isError |
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const |
Test to see if there was an error rendering.
bool BRAY::RendererPtr::isPaused |
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const |
Test to see if the renderer is paused.
bool BRAY::RendererPtr::isRendering |
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const |
Test to see whether the current renderer is active.
bool BRAY::RendererPtr::pauseRender |
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Pause rendering – Returns true if the renderer is paused.
void BRAY::RendererPtr::prepareForStop |
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Tells the renderer to prepare to be stopped.
bool BRAY::RendererPtr::prepareRender |
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Call before rendering begins. This lets the renderer prepare data structures before render() is called. For example, this will ensure all AOV buffers are allocated and active. The method returns false if there were errors setting up the render.
void BRAY::RendererPtr::render |
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bool(*)(void *) |
stopreq = nullptr , |
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void * |
data = nullptr |
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) |
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bool BRAY::RendererPtr::resumeRender |
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void BRAY::RendererPtr::setPriority |
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int |
x, |
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int |
y |
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Set a point in the image to give priority to rendering.
Set a region in the image which should have priority.
void BRAY::RendererPtr::setUseRenderSettingsPrim |
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bool |
use_render_settings_prim | ) |
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Set whether to use render settings prim or display options.
Access the stats for this render.
The documentation for this class was generated from the following file: