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BV_Overlap Class Reference

A class for determining if geometry objects overlap. More...

#include <BV_Overlap.h>

Static Public Member Functions

static bool doCoplanarTriTriOverlap (const bvTriangle &tri1, const bvTriangle &tri2, fpreal tol=0.0f)
 Returns true if two coplanar triangles overlap. More...
 
static bool doTriTriOverlap (const bvTriangle &tri1, const bvTriangle &tri2, fpreal tol=0.0f)
 Returns true if two triangles overlap. More...
 
static bool doTriTriOverlap (const bvTriangle &tri1, const bvTriangle &tri2, bool &coplanar, UT_Vector3 &isectpt1, UT_Vector3 &isectpt2, fpreal tol=0.0f)
 Returns the intersection points when two triangles overlap. More...
 
static bool doCoplanarQuadQuadOverlap (const bvQuad &q1, const bvQuad &q2, fpreal tol=0.0f)
 Returns true if two coplanar quadrilaterals overlap. More...
 
static bool doPlaneBoxOverlap (const UT_Vector3 &normal, const fpreal d, const UT_Vector3 &maxbox, fpreal tol=0.0f)
 Returns true if a plane and a box overlap. More...
 
static bool doTriBoxOverlap (const bvTriangle &tri, const UT_Vector3 &ra, const UT_Matrix3 &R, const UT_Vector3 &T, bool lite=false)
 
static bool doBoxBoxOverlap (const UT_Vector3 &ra, const UT_Vector3 &rb, const UT_Matrix3 &R, const UT_Vector3 &T, fpreal tol=0.f, bool lite=false)
 
static void calcAABB (const UT_Vector3 &ra, const UT_DMatrix4 &xform, UT_Vector3 &rnew, UT_Vector3 &Tnew)
 
static void calcAABB (const UT_Vector3 &ra, const UT_DMatrix4 &xform, const UT_Matrix3 &R, const UT_Vector3 &T, UT_Vector3 &rnew, UT_Vector3 &Tnew)
 
static bool doBoxBoxOverlap (const UT_Vector3 &ra, const UT_Vector3 &rb, const UT_DMatrix4 &xform1, const UT_DMatrix4 &xform2, const UT_Matrix3 &R, const UT_Vector3 &T, fpreal tol, bool lite=false, bool useOBB=true)
 

Detailed Description

A class for determining if geometry objects overlap.

Definition at line 39 of file BV_Overlap.h.

Member Function Documentation

static void BV_Overlap::calcAABB ( const UT_Vector3 ra,
const UT_DMatrix4 xform,
UT_Vector3 rnew,
UT_Vector3 Tnew 
)
static

Given an AABB (with radii ra – half of dimension) and center at origin calculate an AABB (parallel to the original AABB) that contains the original AABB and an OBB by applying xform to the original AABB.

static void BV_Overlap::calcAABB ( const UT_Vector3 ra,
const UT_DMatrix4 xform,
const UT_Matrix3 R,
const UT_Vector3 T,
UT_Vector3 rnew,
UT_Vector3 Tnew 
)
static
static bool BV_Overlap::doBoxBoxOverlap ( const UT_Vector3 ra,
const UT_Vector3 rb,
const UT_Matrix3 R,
const UT_Vector3 T,
fpreal  tol = 0.f,
bool  lite = false 
)
static

This checks for overlaps for two static OBBs. This method is based on the Seperating Axis Theorem (SAT). The lite version of this, algorithm, dubbed SAT-lite, satistically has only about 15% chance of reporting disjoint bounding boxes as intersecting. However, this may improve runtime in some situations since this is 2.5 times faster than the original SAT, by only checking the face-face axis (and ignoring the edges). This may generate false positives however.

static bool BV_Overlap::doBoxBoxOverlap ( const UT_Vector3 ra,
const UT_Vector3 rb,
const UT_DMatrix4 xform1,
const UT_DMatrix4 xform2,
const UT_Matrix3 R,
const UT_Vector3 T,
fpreal  tol,
bool  lite = false,
bool  useOBB = true 
)
static

Given two OBBs (second determined by a relative transform R & T), checks for overlaps between the OBBs with each containing one original OBB and the OBB after applying xform.

static bool BV_Overlap::doCoplanarQuadQuadOverlap ( const bvQuad q1,
const bvQuad q2,
fpreal  tol = 0.0f 
)
static

Returns true if two coplanar quadrilaterals overlap.

static bool BV_Overlap::doCoplanarTriTriOverlap ( const bvTriangle tri1,
const bvTriangle tri2,
fpreal  tol = 0.0f 
)
static

Returns true if two coplanar triangles overlap.

static bool BV_Overlap::doPlaneBoxOverlap ( const UT_Vector3 normal,
const fpreal  d,
const UT_Vector3 maxbox,
fpreal  tol = 0.0f 
)
static

Returns true if a plane and a box overlap.

static bool BV_Overlap::doTriBoxOverlap ( const bvTriangle tri,
const UT_Vector3 ra,
const UT_Matrix3 R,
const UT_Vector3 T,
bool  lite = false 
)
static

Uses the Seperating Axis Theorem (SAT) to test for triangle/box intersection. The lite version avoids edge tests, but may generate false positives.

static bool BV_Overlap::doTriTriOverlap ( const bvTriangle tri1,
const bvTriangle tri2,
fpreal  tol = 0.0f 
)
static

Returns true if two triangles overlap.

static bool BV_Overlap::doTriTriOverlap ( const bvTriangle tri1,
const bvTriangle tri2,
bool &  coplanar,
UT_Vector3 isectpt1,
UT_Vector3 isectpt2,
fpreal  tol = 0.0f 
)
static

Returns the intersection points when two triangles overlap.


The documentation for this class was generated from the following file: