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#include <FBX_SceneProxy.h>
Public Types | |
using | NodeToNameMap = UT_ArrayMap< FBX_NodeID, UT_StringHolder > |
using | NameToNodeMap = UT_ArrayStringMap< FBX_NodeID > |
Public Member Functions | |
SYS_FORCE_INLINE void | add (FBX_NodeID node, const UT_StringHolder &name) |
SYS_FORCE_INLINE FBX_NodeID | getNode (const UT_StringRef &name, FBX_NodeID fallback) const |
SYS_FORCE_INLINE UT_StringRef | getName (FBX_NodeID node, const UT_StringRef &fallback) const |
SYS_FORCE_INLINE bool | exists (FBX_NodeID node) const |
SYS_FORCE_INLINE bool | exists (const UT_StringRef &name) const |
Definition at line 62 of file FBX_SceneProxy.h.
using FBX_NodeNameMap::NameToNodeMap = UT_ArrayStringMap<FBX_NodeID> |
Definition at line 66 of file FBX_SceneProxy.h.
using FBX_NodeNameMap::NodeToNameMap = UT_ArrayMap<FBX_NodeID, UT_StringHolder> |
Definition at line 65 of file FBX_SceneProxy.h.
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Definition at line 70 of file FBX_SceneProxy.h.
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Definition at line 93 of file FBX_SceneProxy.h.
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Definition at line 98 of file FBX_SceneProxy.h.
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Definition at line 86 of file FBX_SceneProxy.h.
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Definition at line 78 of file FBX_SceneProxy.h.