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GLContext Class Reference

#include <GLContext.h>

Public Member Functions

virtual ~GLContext ()
 Default destructor. More...
 
HardwareContextHandle contextHandle () const
 Return OpenGL context handle. More...
 
bool isValid () const
 Return if context is valid. More...
 
int makeCurrent ()
 Make the context "current" before execution of OpenGL operations. More...
 

Static Public Member Functions

static GLContextPtr create (SimpleWindowPtr window, HardwareContextHandle context={})
 Create a new context. More...
 

Protected Member Functions

 GLContext (SimpleWindowPtr window, HardwareContextHandle context=0)
 

Protected Attributes

SimpleWindowPtr _window
 
HardwareContextHandle _contextHandle
 
bool _isValid
 

Detailed Description

An OpenGL context singleton

Definition at line 41 of file GLContext.h.

Constructor & Destructor Documentation

virtual GLContext::~GLContext ( )
virtual

Default destructor.

GLContext::GLContext ( SimpleWindowPtr  window,
HardwareContextHandle  context = 0 
)
protected

Member Function Documentation

HardwareContextHandle GLContext::contextHandle ( ) const
inline

Return OpenGL context handle.

Definition at line 54 of file GLContext.h.

static GLContextPtr GLContext::create ( SimpleWindowPtr  window,
HardwareContextHandle  context = {} 
)
inlinestatic

Create a new context.

Definition at line 45 of file GLContext.h.

bool GLContext::isValid ( ) const
inline

Return if context is valid.

Definition at line 60 of file GLContext.h.

int GLContext::makeCurrent ( )

Make the context "current" before execution of OpenGL operations.

Member Data Documentation

HardwareContextHandle GLContext::_contextHandle
protected

Definition at line 76 of file GLContext.h.

bool GLContext::_isValid
protected

Definition at line 79 of file GLContext.h.

SimpleWindowPtr GLContext::_window
protected

Definition at line 73 of file GLContext.h.


The documentation for this class was generated from the following file: