HDK
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This is the complete list of members for GLTextureHandler, including all inherited members.
_boundTextureLocations | GLTextureHandler | protected |
_imageCache | ImageHandler | protected |
_imageLoaders | ImageHandler | protected |
_resolver | ImageHandler | protected |
_searchPath | ImageHandler | protected |
_zeroImage | ImageHandler | protected |
acquireImage(const FilePath &filePath, const Color4 &defaultColor=Color4(0.0f)) | ImageHandler | |
addLoader(ImageLoaderPtr loader) | ImageHandler | |
bindImage(ImagePtr image, const ImageSamplingProperties &samplingProperties) override | GLTextureHandler | virtual |
cacheImage(const string &filePath, ImagePtr image) | ImageHandler | protected |
clearImageCache() | ImageHandler | inline |
create(ImageLoaderPtr imageLoader) | GLTextureHandler | inlinestatic |
createRenderResources(ImagePtr image, bool generateMipMaps, bool useAsRenderTarget=false) override | GLTextureHandler | virtual |
getBoundTextureLocation(unsigned int resourceId) | GLTextureHandler | |
getCachedImage(const FilePath &filePath) | ImageHandler | protected |
getFilenameResolver() const | ImageHandler | inline |
getNextAvailableTextureLocation() | GLTextureHandler | protected |
getReferencedImages(ConstDocumentPtr doc) | ImageHandler | |
getSearchPath() const | ImageHandler | inline |
getZeroImage() const | ImageHandler | inline |
GLTextureHandler(ImageLoaderPtr imageLoader) | GLTextureHandler | protected |
ImageHandler(ImageLoaderPtr imageLoader) | ImageHandler | protected |
loadImage(const FilePath &filePath) | ImageHandler | protected |
mapAddressModeToGL(ImageSamplingProperties::AddressMode addressModeEnum) | GLTextureHandler | static |
mapFilterTypeToGL(ImageSamplingProperties::FilterType filterTypeEnum, bool enableMipmaps) | GLTextureHandler | static |
mapTextureFormatToGL(Image::BaseType baseType, unsigned int channelCount, bool srgb, int &glType, int &glFormat, int &glInternalFormat) | GLTextureHandler | static |
releaseRenderResources(ImagePtr image=nullptr) override | GLTextureHandler | virtual |
saveImage(const FilePath &filePath, ConstImagePtr image, bool verticalFlip=false) | ImageHandler | |
setFilenameResolver(StringResolverPtr resolver) | ImageHandler | inline |
setSearchPath(const FileSearchPath &path) | ImageHandler | inline |
supportedExtensions() | ImageHandler | |
unbindImage(ImagePtr image) override | GLTextureHandler | virtual |
unbindImages() | ImageHandler | |
~ImageHandler() | ImageHandler | inlinevirtual |