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ImageHandler Class Reference

#include <ImageHandler.h>

+ Inheritance diagram for ImageHandler:

Public Member Functions

virtual ~ImageHandler ()
 
void addLoader (ImageLoaderPtr loader)
 
StringSet supportedExtensions ()
 Get a list of extensions supported by the handler. More...
 
bool saveImage (const FilePath &filePath, ConstImagePtr image, bool verticalFlip=false)
 
ImagePtr acquireImage (const FilePath &filePath, const Color4 &defaultColor=Color4(0.0f))
 
virtual bool bindImage (ImagePtr image, const ImageSamplingProperties &samplingProperties)
 
virtual bool unbindImage (ImagePtr image)
 
void unbindImages ()
 Unbind all images that are currently stored in the cache. More...
 
void setSearchPath (const FileSearchPath &path)
 Set the search path to be used for finding images on the file system. More...
 
const FileSearchPathgetSearchPath () const
 Return the image search path. More...
 
void setFilenameResolver (StringResolverPtr resolver)
 Set the filename resolver for images. More...
 
StringResolverPtr getFilenameResolver () const
 Return the filename resolver for images. More...
 
virtual bool createRenderResources (ImagePtr image, bool generateMipMaps, bool useAsRenderTarget=false)
 Create rendering resources for the given image. More...
 
virtual void releaseRenderResources (ImagePtr image=nullptr)
 
void clearImageCache ()
 
ImagePtr getZeroImage () const
 Return a fallback image with zeroes in all channels. More...
 
ImageVec getReferencedImages (ConstDocumentPtr doc)
 

Static Public Member Functions

static ImageHandlerPtr create (ImageLoaderPtr imageLoader)
 

Protected Member Functions

 ImageHandler (ImageLoaderPtr imageLoader)
 
ImagePtr loadImage (const FilePath &filePath)
 
void cacheImage (const string &filePath, ImagePtr image)
 
ImagePtr getCachedImage (const FilePath &filePath)
 

Protected Attributes

ImageLoaderMap _imageLoaders
 
ImageMap _imageCache
 
FileSearchPath _searchPath
 
StringResolverPtr _resolver
 
ImagePtr _zeroImage
 

Detailed Description

Base image handler class. Keeps track of images which are loaded from disk via supplied ImageLoader. Derived classes are responsible for determinining how to perform the logic for "binding" of these resources for a given target (such as a given shading language).

Definition at line 163 of file ImageHandler.h.

Constructor & Destructor Documentation

virtual ImageHandler::~ImageHandler ( )
inlinevirtual

Definition at line 170 of file ImageHandler.h.

ImageHandler::ImageHandler ( ImageLoaderPtr  imageLoader)
protected

Member Function Documentation

ImagePtr ImageHandler::acquireImage ( const FilePath filePath,
const Color4 defaultColor = Color4(0.0f) 
)

Acquire an image from the cache or file system. If the image is not found in the cache, then each image loader will be applied in turn. If the image cannot be found by any loader, then a uniform image of the given default color will be returned.

Parameters
filePathFile path of the image.
defaultColorDefault color to use as a fallback for missing images.
Returns
On success, a shared pointer to the acquired image.
void ImageHandler::addLoader ( ImageLoaderPtr  loader)

Add another image loader to the handler, which will be invoked if existing loaders cannot load a given image.

virtual bool ImageHandler::bindImage ( ImagePtr  image,
const ImageSamplingProperties samplingProperties 
)
virtual

Bind an image for rendering.

Parameters
imageThe image to bind.
samplingPropertiesSampling properties for the image.

Reimplemented in GLTextureHandler.

void ImageHandler::cacheImage ( const string filePath,
ImagePtr  image 
)
protected
void ImageHandler::clearImageCache ( )
inline

Clear the contents of the image cache, first releasing any render resources associated with cached images.

Definition at line 241 of file ImageHandler.h.

static ImageHandlerPtr ImageHandler::create ( ImageLoaderPtr  imageLoader)
inlinestatic

Definition at line 166 of file ImageHandler.h.

virtual bool ImageHandler::createRenderResources ( ImagePtr  image,
bool  generateMipMaps,
bool  useAsRenderTarget = false 
)
virtual

Create rendering resources for the given image.

Reimplemented in GLTextureHandler.

ImagePtr ImageHandler::getCachedImage ( const FilePath filePath)
protected
StringResolverPtr ImageHandler::getFilenameResolver ( ) const
inline

Return the filename resolver for images.

Definition at line 227 of file ImageHandler.h.

ImageVec ImageHandler::getReferencedImages ( ConstDocumentPtr  doc)

Acquire all images referenced by the given document, and return the images in a vector.

const FileSearchPath& ImageHandler::getSearchPath ( ) const
inline

Return the image search path.

Definition at line 215 of file ImageHandler.h.

ImagePtr ImageHandler::getZeroImage ( ) const
inline

Return a fallback image with zeroes in all channels.

Definition at line 248 of file ImageHandler.h.

ImagePtr ImageHandler::loadImage ( const FilePath filePath)
protected
virtual void ImageHandler::releaseRenderResources ( ImagePtr  image = nullptr)
virtual

Release rendering resources for the given image, or for all cached images if no image pointer is specified.

Reimplemented in GLTextureHandler.

bool ImageHandler::saveImage ( const FilePath filePath,
ConstImagePtr  image,
bool  verticalFlip = false 
)

Save image to disk. This method must be implemented by derived classes. The first image loader which supports the file name extension will be used.

Parameters
filePathFile path to be written
imageThe image to be saved
verticalFlipWhether the image should be flipped in Y during save
Returns
if save succeeded
void ImageHandler::setFilenameResolver ( StringResolverPtr  resolver)
inline

Set the filename resolver for images.

Definition at line 221 of file ImageHandler.h.

void ImageHandler::setSearchPath ( const FileSearchPath path)
inline

Set the search path to be used for finding images on the file system.

Definition at line 209 of file ImageHandler.h.

StringSet ImageHandler::supportedExtensions ( )

Get a list of extensions supported by the handler.

virtual bool ImageHandler::unbindImage ( ImagePtr  image)
virtual

Unbind an image, making it no longer active for rendering.

Parameters
imageThe image to unbind.

Reimplemented in GLTextureHandler.

void ImageHandler::unbindImages ( )

Unbind all images that are currently stored in the cache.

Member Data Documentation

ImageMap ImageHandler::_imageCache
protected

Definition at line 273 of file ImageHandler.h.

ImageLoaderMap ImageHandler::_imageLoaders
protected

Definition at line 272 of file ImageHandler.h.

StringResolverPtr ImageHandler::_resolver
protected

Definition at line 275 of file ImageHandler.h.

FileSearchPath ImageHandler::_searchPath
protected

Definition at line 274 of file ImageHandler.h.

ImagePtr ImageHandler::_zeroImage
protected

Definition at line 276 of file ImageHandler.h.


The documentation for this class was generated from the following file: