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GR_EnvLight Member List

This is the complete list of members for GR_EnvLight, including all inherited members.

AMBIENT enum valueGR_Light
AREA enum valueGR_Light
attachShadowMap(RE_RenderContext)GR_Lightinlinevirtual
bindSets(RV_Render *r, RV_ShaderProgramBase *shader)GR_Light
cleanupShaders()GR_Lightstatic
decref()GR_SceneIteminline
DISTANT enum valueGR_Light
ENVIRONMENT enum valueGR_Light
envMap() const GR_EnvLightinline
envMapOpId() const GR_EnvLightinline
finishShadowRender(RE_RenderContext)GR_Lightinlinevirtual
finishShadowRenders(RE_RenderContext)GR_Lightinlinevirtual
getAmbientOcclusionShader()GR_Lightstatic
getShader(bool shadows, bool per_sample, bool is_antialiased) overrideGR_EnvLightvirtual
getVersion() const GR_SceneIteminline
GLOBAL_SET enum valueGR_Lightprotected
GR_EnvLight(const UT_StringHolder &name)GR_EnvLightinline
GR_Light(const UT_StringHolder &name, LightType type)GR_Lightprotected
GR_SceneItem(const UT_StringHolder &name, int id)GR_SceneIteminlineprotected
hasMap() const GR_EnvLightinline
id() const GR_SceneIteminline
incref()GR_SceneIteminline
initBlocks(RV_Render *r, const GR_CommonDispOption &opts) overrideGR_EnvLightinlinevirtual
initLightSetForRender(RV_Render *r, RV_ShaderProgramBase *shader)GR_Light
initSceneSetForRender(RV_Render *r, RV_ShaderProgram *shader, UT_UniquePtr< RV_ShaderBlock > &scene_block, UT_UniquePtr< RV_ShaderVariableSet > &scene_set)GR_Light
initShaders(RV_Instance *inst)GR_Lightstatic
initTexParms(RV_Render *r, const GR_CommonDispOption &opts, RV_TextureParms &parms) const GR_Lightprotected
isEnabled() const GR_Lightinline
isHeadlight() const GR_Lightinline
LIGHT_SET enum valueGR_Lightprotected
lightLink() const GR_Lightinline
LIGHTPARM(UT_Matrix4F, EnvRotate)GR_EnvLight
LIGHTPARM(UT_Vector3F, Color)GR_EnvLight
LightType enum nameGR_Light
myDirtyFlagGR_Lightprotected
mySetBoundGR_Lightprotected
myShadowDirtyFlagGR_Lightprotected
name() const GR_SceneIteminline
POINT enum valueGR_Light
privBindTexture(RV_Render *r, const UT_StringHolder &map_name, int rel_op_id, RV_TextureRef &map_id, const UT_StringHolder &sampler_name, const GR_CommonDispOption &opts, RV_TextureParms *tex_parms=nullptr, bool is_cube=false)GR_Lightprotected
privGetShader(exint tags)GR_Lightprotectedstatic
privInitBlocks(RV_Render *r, void *light_block, int light_size, void *shadow_block, int shadow_size)GR_Lightprotected
setEnabled(bool e)GR_Lightinline
setEnvMap(const UT_StringHolder &map_name, int op_id)GR_EnvLightinline
setHeadlight(bool e)GR_Lightinline
setID(int id)GR_SceneIteminline
setLightID(exint id)GR_Lightinline
setLightLink(const UT_StringHolder &link)GR_Lightinline
setName(const UT_StringHolder &name)GR_SceneIteminline
setShadowMask(const UT_StringHolder &mask)GR_Lightinline
setSkyMapParms(const char *map_name, const UT_Vector3F &gcol, const UT_Vector3F &galbedo, fpreal turbidity, fpreal horizon_blur, fpreal solar_altitude, fpreal solar_azimuth)GR_EnvLightinline
setVersion(int64 v)GR_SceneIteminline
shadowMask() const GR_Lightinline
startShadowRender(RE_RenderContext rc, unsigned shadowmap_index)GR_Lightinlinevirtual
type() const GR_Lightinline
UT_NON_COPYABLE(GR_EnvLight)GR_EnvLight
GR_Light::UT_NON_COPYABLE(GR_Light)GR_Lightprotected
GR_SceneItem::UT_NON_COPYABLE(GR_SceneItem)GR_SceneItemprotected
~GR_EnvLight() overrideGR_EnvLight
~GR_Light() overrideGR_Lightprotected
~GR_SceneItem()GR_SceneIteminlineprotectedvirtual