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GR_EnvLight Class Reference

Environment light. Infinitely far away incoming rays from all directions. More...

#include <GR_LightTypes.h>

+ Inheritance diagram for GR_EnvLight:

Public Member Functions

 GR_EnvLight (const UT_StringHolder &name)
 
 ~GR_EnvLight () override
 
 UT_NON_COPYABLE (GR_EnvLight)
 
 LIGHTPARM (UT_Matrix4F, EnvRotate)
 
 LIGHTPARM (UT_Vector3F, Color)
 
void setEnvMap (const UT_StringHolder &map_name, int op_id)
 
const UT_StringHolderenvMap () const
 
int envMapOpId () const
 
bool initBlocks (RV_Render *r, const GR_CommonDispOption &opts) override
 
RV_ShaderProgramgetShader (bool shadows, bool per_sample, bool is_antialiased) override
 
bool setSkyMapParms (const char *map_name, const UT_Vector3F &gcol, const UT_Vector3F &galbedo, fpreal turbidity, fpreal horizon_blur, fpreal solar_altitude, fpreal solar_azimuth)
 
bool hasMap () const
 
- Public Member Functions inherited from GR_Light
LightType type () const
 
bool isHeadlight () const
 
void setHeadlight (bool e)
 
bool isEnabled () const
 
void setEnabled (bool e)
 
void setLightID (exint id)
 
bool initSceneSetForRender (RV_Render *r, RV_ShaderProgram *shader, UT_UniquePtr< RV_ShaderBlock > &scene_block, UT_UniquePtr< RV_ShaderVariableSet > &scene_set)
 
bool initLightSetForRender (RV_Render *r, RV_ShaderProgramBase *shader)
 
bool bindSets (RV_Render *r, RV_ShaderProgramBase *shader)
 
virtual void startShadowRender (RE_RenderContext rc, unsigned shadowmap_index)
 
virtual void finishShadowRender (RE_RenderContext)
 
virtual void finishShadowRenders (RE_RenderContext)
 
virtual void attachShadowMap (RE_RenderContext)
 
void setLightLink (const UT_StringHolder &link)
 
const UT_StringHolderlightLink () const
 
void setShadowMask (const UT_StringHolder &mask)
 
const UT_StringHoldershadowMask () const
 
- Public Member Functions inherited from GR_SceneItem
const UT_StringHoldername () const
 
exint id () const
 
int64 getVersion () const
 
void setVersion (int64 v)
 
void incref ()
 
void decref ()
 
void setName (const UT_StringHolder &name)
 
void setID (int id)
 

Additional Inherited Members

- Public Types inherited from GR_Light
enum  LightType {
  AMBIENT, DISTANT, POINT, ENVIRONMENT,
  AREA
}
 
- Static Public Member Functions inherited from GR_Light
static RV_ShaderProgramgetAmbientOcclusionShader ()
 
static bool initShaders (RV_Instance *inst)
 
static void cleanupShaders ()
 
- Protected Types inherited from GR_Light
enum  { GLOBAL_SET = 0, LIGHT_SET = 1 }
 
- Protected Member Functions inherited from GR_Light
 GR_Light (const UT_StringHolder &name, LightType type)
 
 ~GR_Light () override
 
 UT_NON_COPYABLE (GR_Light)
 
bool privInitBlocks (RV_Render *r, void *light_block, int light_size, void *shadow_block, int shadow_size)
 
void privBindTexture (RV_Render *r, const UT_StringHolder &map_name, int rel_op_id, RV_TextureRef &map_id, const UT_StringHolder &sampler_name, const GR_CommonDispOption &opts, RV_TextureParms *tex_parms=nullptr, bool is_cube=false)
 
void initTexParms (RV_Render *r, const GR_CommonDispOption &opts, RV_TextureParms &parms) const
 
- Protected Member Functions inherited from GR_SceneItem
 GR_SceneItem (const UT_StringHolder &name, int id)
 
virtual ~GR_SceneItem ()
 
 UT_NON_COPYABLE (GR_SceneItem)
 
- Static Protected Member Functions inherited from GR_Light
static RV_ShaderProgramprivGetShader (exint tags)
 
- Protected Attributes inherited from GR_Light
bool myDirtyFlag
 
bool myShadowDirtyFlag
 
bool mySetBound
 

Detailed Description

Environment light. Infinitely far away incoming rays from all directions.

Definition at line 284 of file GR_LightTypes.h.

Constructor & Destructor Documentation

GR_EnvLight::GR_EnvLight ( const UT_StringHolder name)
inline

Definition at line 287 of file GR_LightTypes.h.

GR_EnvLight::~GR_EnvLight ( )
override

Member Function Documentation

const UT_StringHolder& GR_EnvLight::envMap ( ) const
inline

Definition at line 322 of file GR_LightTypes.h.

int GR_EnvLight::envMapOpId ( ) const
inline

Definition at line 323 of file GR_LightTypes.h.

RV_ShaderProgram* GR_EnvLight::getShader ( bool  shadows,
bool  per_sample,
bool  is_antialiased 
)
overridevirtual

Implements GR_Light.

bool GR_EnvLight::hasMap ( ) const
inline

Definition at line 379 of file GR_LightTypes.h.

bool GR_EnvLight::initBlocks ( RV_Render r,
const GR_CommonDispOption opts 
)
inlineoverridevirtual

Implements GR_Light.

Definition at line 325 of file GR_LightTypes.h.

GR_EnvLight::LIGHTPARM ( UT_Matrix4F  ,
EnvRotate   
)
GR_EnvLight::LIGHTPARM ( UT_Vector3F  ,
Color   
)
void GR_EnvLight::setEnvMap ( const UT_StringHolder map_name,
int  op_id 
)
inline

Definition at line 296 of file GR_LightTypes.h.

bool GR_EnvLight::setSkyMapParms ( const char *  map_name,
const UT_Vector3F gcol,
const UT_Vector3F galbedo,
fpreal  turbidity,
fpreal  horizon_blur,
fpreal  solar_altitude,
fpreal  solar_azimuth 
)
inline

Definition at line 351 of file GR_LightTypes.h.

GR_EnvLight::UT_NON_COPYABLE ( GR_EnvLight  )

The documentation for this class was generated from the following file: