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| GR_EnvLight (const UT_StringHolder &name) |
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| ~GR_EnvLight () override |
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| UT_NON_COPYABLE (GR_EnvLight) |
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| LIGHTPARM (UT_Matrix4F, EnvRotate) |
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| LIGHTPARM (UT_Vector3F, Color) |
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void | setEnvMap (const UT_StringHolder &map_name, int op_id) |
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const UT_StringHolder & | envMap () const |
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int | envMapOpId () const |
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bool | initBlocks (RV_Render *r, const GR_CommonDispOption &opts) override |
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RV_ShaderProgram * | getShader (bool shadows, bool per_sample, bool is_antialiased) override |
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bool | setSkyMapParms (const char *map_name, const UT_Vector3F &gcol, const UT_Vector3F &galbedo, fpreal turbidity, fpreal horizon_blur, fpreal solar_altitude, fpreal solar_azimuth) |
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bool | hasMap () const |
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LightType | type () const |
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bool | isHeadlight () const |
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void | setHeadlight (bool e) |
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bool | isEnabled () const |
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void | setEnabled (bool e) |
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void | setLightID (exint id) |
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bool | initSceneSetForRender (RV_Render *r, RV_ShaderProgram *shader, UT_UniquePtr< RV_ShaderBlock > &scene_block, UT_UniquePtr< RV_ShaderVariableSet > &scene_set) |
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bool | initLightSetForRender (RV_Render *r, RV_ShaderProgramBase *shader) |
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bool | bindSets (RV_Render *r, RV_ShaderProgramBase *shader) |
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virtual void | startShadowRender (RE_RenderContext rc, unsigned shadowmap_index) |
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virtual void | finishShadowRender (RE_RenderContext) |
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virtual void | finishShadowRenders (RE_RenderContext) |
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virtual void | attachShadowMap (RE_RenderContext) |
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void | setLightLink (const UT_StringHolder &link) |
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const UT_StringHolder & | lightLink () const |
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void | setShadowMask (const UT_StringHolder &mask) |
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const UT_StringHolder & | shadowMask () const |
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const UT_StringHolder & | name () const |
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exint | id () const |
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int64 | getVersion () const |
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void | setVersion (int64 v) |
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void | incref () |
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void | decref () |
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void | setName (const UT_StringHolder &name) |
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void | setID (int id) |
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enum | LightType {
AMBIENT,
DISTANT,
POINT,
ENVIRONMENT,
AREA
} |
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static RV_ShaderProgram * | getAmbientOcclusionShader () |
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static bool | initShaders (RV_Instance *inst) |
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static void | cleanupShaders () |
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enum | { GLOBAL_SET = 0,
LIGHT_SET = 1
} |
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| GR_Light (const UT_StringHolder &name, LightType type) |
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| ~GR_Light () override |
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| UT_NON_COPYABLE (GR_Light) |
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bool | privInitBlocks (RV_Render *r, void *light_block, int light_size, void *shadow_block, int shadow_size) |
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void | privBindTexture (RV_Render *r, const UT_StringHolder &map_name, int rel_op_id, RV_TextureRef &map_id, const UT_StringHolder &sampler_name, const GR_CommonDispOption &opts, RV_TextureParms *tex_parms=nullptr, bool is_cube=false) |
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void | initTexParms (RV_Render *r, const GR_CommonDispOption &opts, RV_TextureParms &parms) const |
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| GR_SceneItem (const UT_StringHolder &name, int id) |
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virtual | ~GR_SceneItem () |
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| UT_NON_COPYABLE (GR_SceneItem) |
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static RV_ShaderProgram * | privGetShader (exint tags) |
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bool | myDirtyFlag |
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bool | myShadowDirtyFlag |
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bool | mySetBound |
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Environment light. Infinitely far away incoming rays from all directions.
Definition at line 284 of file GR_LightTypes.h.