#include <GU_BrushNib.h>
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| GU_BrushNib () |
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virtual | ~GU_BrushNib () |
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bool | testDepth (const UT_Vector3 &pos, float &depth) const |
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virtual float | getAlpha (const UT_Vector3 &pos) |
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virtual float | getAlphaColor (const UT_Vector3 &pos, UT_Vector3 &cd) |
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int | hasStamping () const |
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void | setOpacity (float val) |
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float | getOpacity () const |
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void | setDepth (bool usedepth, float depth, float height) |
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void | setStamping (int stamp) |
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void | setColor (const UT_Vector3 &cd) |
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void | setOrientation (const UT_Vector3 &orig, const UT_Vector3 &dir, const UT_Vector3 &upvector, float rad, float angle, float squash) |
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void | setSoftEdge (float softedge, TS_MetaKernel *kernel) |
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void | toBrushSpace (UT_Vector3 &pos) |
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float | getBrushDist2 (const UT_Vector3 &pos) |
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void | setSplatter (float brush, float paper) |
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float | getSplatter (const UT_Vector3 &pos) |
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void | getOrientation (UT_Matrix3 &orient) const |
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Definition at line 35 of file GU_BrushNib.h.
GU_BrushNib::GU_BrushNib |
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virtual GU_BrushNib::~GU_BrushNib |
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float GU_BrushNib::getOpacity |
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const |
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int GU_BrushNib::hasStamping |
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const |
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inline |
void GU_BrushNib::setDepth |
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bool |
usedepth, |
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float |
depth, |
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float |
height |
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) |
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void GU_BrushNib::setStamping |
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int |
stamp | ) |
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inline |
bool GU_BrushNib::testDepth |
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const UT_Vector3 & |
pos, |
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float & |
depth |
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float GU_BrushNib::myAngle |
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float GU_BrushNib::myBrushNoise |
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float GU_BrushNib::myDepth |
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float GU_BrushNib::myHeight |
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float GU_BrushNib::myInvRadius |
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float GU_BrushNib::myInvRadius2 |
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float GU_BrushNib::myOpacity |
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float GU_BrushNib::myPaperNoise |
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float GU_BrushNib::myRadius |
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float GU_BrushNib::myRadius2 |
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float GU_BrushNib::mySoftEdge |
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float GU_BrushNib::mySquash |
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int GU_BrushNib::myStampColor |
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bool GU_BrushNib::myUseDepth |
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protected |
The documentation for this class was generated from the following file: