#include <GU_IsoAdaptive.h>
GU_IsoAdaptive is a verb class to do an adaptive surfacing of an iso surface.
Definition at line 130 of file GU_IsoAdaptive.h.
GU_IsoAdaptive::GU_IsoAdaptive |
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virtual GU_IsoAdaptive::~GU_IsoAdaptive |
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virtual |
gu_isotri* GU_IsoAdaptive::buildSeedTri |
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UT_Vector3 |
seedpos | ) |
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Searchs outwards from seedpos to build an equaliteral triangle settled to the surface
bool GU_IsoAdaptive::checkOverlap |
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gu_isotri * |
ntri, |
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UT_Vector3 |
testpos, |
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gu_isotri * |
ignore, |
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float |
searchscale |
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Checks if the given point is within an overlap of another triangle. The maxedge length of the triangles in question will be scaled by the searchscale
bool GU_IsoAdaptive::cutEar |
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gu_isoedge * |
edge | ) |
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Looks at this edge and its successive edge to see if they are close enough together to form an ear to cut off.
bool GU_IsoAdaptive::growEdge |
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gu_isoedge * |
edge, |
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bool |
stopatvolume |
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Given an edge grows it into an equaliteral triangle scaled to the surface. Returns false if fails, and does nothing then.
The documentation for this class was generated from the following file: