#include <GU_LinearSkinDeformer.h>
Stores the source geometry and attributes to deform, for GU_LinearSkinDeformer.
Definition at line 126 of file GU_LinearSkinDeformer.h.
GU_LinearSkinDeformerSourceAttribs::GU_LinearSkinDeformerSourceAttribs |
( |
const GU_Detail * |
gdp | ) |
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void GU_LinearSkinDeformerSourceAttribs::append |
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const GA_Attribute & |
src_attrib | ) |
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Append attribute to be deformed. How it is deformed depends on the attribute's GA_TypeInfo.
int64 GU_LinearSkinDeformerSourceAttribs::getMemoryUsage |
( |
bool |
inclusive | ) |
const |
void GU_LinearSkinDeformerSourceAttribs::reset |
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const GU_Detail * |
gdp | ) |
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Clear the list of attributes and rebind to a different detail.
const GU_Detail* GU_LinearSkinDeformerSourceAttribs::srcGdp |
( |
| ) |
const |
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inline |
The documentation for this class was generated from the following file: