#include <GU_PrimVolumeCache.h>
Definition at line 44 of file GU_PrimVolumeCache.h.
GU_PrimVolumeCacheLight::GU_PrimVolumeCacheLight |
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float* GU_PrimVolumeCacheLight::getAttenuationCoeffArray |
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const UT_Vector3& GU_PrimVolumeCacheLight::getCd |
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const |
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float GU_PrimVolumeCacheLight::getConeAngle |
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const |
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float GU_PrimVolumeCacheLight::getConeDelta |
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const |
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float GU_PrimVolumeCacheLight::getConeRolloff |
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const |
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const float* GU_PrimVolumeCacheLight::getConstAttenuationCoeffArray |
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const |
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const float* GU_PrimVolumeCacheLight::getCornerAttenuation |
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const |
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const UT_Vector3& GU_PrimVolumeCacheLight::getDir |
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const |
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const RE_Texture* GU_PrimVolumeCacheLight::getEnvironmentMap |
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const |
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const UT_Vector3& GU_PrimVolumeCacheLight::getOrg |
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const |
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const UT_Matrix3& GU_PrimVolumeCacheLight::getOrientation |
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const |
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float GU_PrimVolumeCacheLight::getShadow |
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const |
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bool GU_PrimVolumeCacheLight::hasAttenuation |
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const |
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bool GU_PrimVolumeCacheLight::isAmbient |
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const |
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bool GU_PrimVolumeCacheLight::isCone |
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const |
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bool GU_PrimVolumeCacheLight::isEnvironment |
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const |
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bool GU_PrimVolumeCacheLight::isHeadlight |
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const |
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bool GU_PrimVolumeCacheLight::isInfinite |
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const |
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void GU_PrimVolumeCacheLight::setConeAngle |
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float |
angle | ) |
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void GU_PrimVolumeCacheLight::setConeDelta |
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float |
delta | ) |
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void GU_PrimVolumeCacheLight::setConeRolloff |
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float |
rolloff | ) |
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void GU_PrimVolumeCacheLight::setCornerAttenuation |
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float |
a[8] | ) |
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void GU_PrimVolumeCacheLight::setEnvironmentMap |
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const RE_Texture * |
env | ) |
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void GU_PrimVolumeCacheLight::setIsAmbient |
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bool |
isamb | ) |
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void GU_PrimVolumeCacheLight::setIsCone |
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bool |
cone | ) |
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void GU_PrimVolumeCacheLight::setIsEnvironment |
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bool |
env | ) |
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void GU_PrimVolumeCacheLight::setIsHeadlight |
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bool |
hl | ) |
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void GU_PrimVolumeCacheLight::setIsInfinite |
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bool |
isinf | ) |
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void GU_PrimVolumeCacheLight::setOrientation |
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const UT_Matrix3 & |
mat | ) |
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void GU_PrimVolumeCacheLight::setShadowIntensity |
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float |
shadow | ) |
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float GU_PrimVolumeCacheLight::myAtten[8] |
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float GU_PrimVolumeCacheLight::myAttenuationCoeffs[3] |
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float GU_PrimVolumeCacheLight::myConeAngle |
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float GU_PrimVolumeCacheLight::myConeDelta |
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float GU_PrimVolumeCacheLight::myConeRolloff |
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const RE_Texture* GU_PrimVolumeCacheLight::myEnvMap |
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bool GU_PrimVolumeCacheLight::myHasAttenuation |
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bool GU_PrimVolumeCacheLight::myIsAmbient |
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bool GU_PrimVolumeCacheLight::myIsCone |
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bool GU_PrimVolumeCacheLight::myIsEnvironment |
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bool GU_PrimVolumeCacheLight::myIsHeadlight |
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bool GU_PrimVolumeCacheLight::myIsInfinite |
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float GU_PrimVolumeCacheLight::myShadow |
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The documentation for this class was generated from the following file: