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#include <simpleLight.h>
Friends | |
GLF_API friend std::ostream & | operator<< (std::ostream &out, const GlfSimpleLight &v) |
Definition at line 46 of file simpleLight.h.
GLF_API GlfSimpleLight::~GlfSimpleLight | ( | ) |
GLF_API const SdfAssetPath& GlfSimpleLight::GetDomeLightTextureFile | ( | ) | const |
The path to the (unprocessed) environment map texture.
All textures actually used by the dome light (irradiance, prefilter, brdf) are derived from this texture in a pre-calculation step.
GLF_API VtUCharArray const& GlfSimpleLight::GetPostSurfaceShaderParams | ( | ) | const |
GLF_API std::string const& GlfSimpleLight::GetPostSurfaceShaderSource | ( | ) | const |
GLF_API std::vector<GfMatrix4d> const& GlfSimpleLight::GetShadowMatrices | ( | ) | const |
GLF_API GfMatrix4d const& GlfSimpleLight::GetTransform | ( | ) | const |
GLF_API bool GlfSimpleLight::HasExtendedAttributes | ( | ) | const |
GLF_API bool GlfSimpleLight::HasIntensity | ( | ) | const |
GLF_API bool GlfSimpleLight::HasShadow | ( | ) | const |
GLF_API bool GlfSimpleLight::IsCameraSpaceLight | ( | ) | const |
GLF_API bool GlfSimpleLight::IsDomeLight | ( | ) | const |
GLF_API bool GlfSimpleLight::operator!= | ( | GlfSimpleLight const & | other | ) | const |
GLF_API bool GlfSimpleLight::operator== | ( | GlfSimpleLight const & | other | ) | const |
GLF_API void GlfSimpleLight::SetDomeLightTextureFile | ( | const SdfAssetPath & | ) |
GLF_API void GlfSimpleLight::SetPostSurfaceParams | ( | TfToken const & | identifier, |
std::string const & | shaderSource, | ||
VtUCharArray const & | shaderParams | ||
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GLF_API void GlfSimpleLight::SetShadowMatrices | ( | std::vector< GfMatrix4d > const & | matrix | ) |
GLF_API void GlfSimpleLight::SetTransform | ( | GfMatrix4d const & | mat | ) |
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