#include <simpleShadowArray.h>
Definition at line 44 of file simpleShadowArray.h.
GLF_API GlfSimpleShadowArray::GlfSimpleShadowArray |
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GLF_API GlfSimpleShadowArray::~GlfSimpleShadowArray |
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override |
GLF_API void GlfSimpleShadowArray::BeginCapture |
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size_t |
index, |
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bool |
clear |
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) |
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GLF_API void GlfSimpleShadowArray::EndCapture |
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size_t |
index | ) |
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GLF_API size_t GlfSimpleShadowArray::GetNumShadowMapPasses |
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const |
GLF_API GLuint GlfSimpleShadowArray::GetShadowMapCompareSampler |
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const |
GLF_API GLuint GlfSimpleShadowArray::GetShadowMapDepthSampler |
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const |
GLF_API GfVec2i GlfSimpleShadowArray::GetShadowMapSize |
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size_t |
pass | ) |
const |
GLF_API GLuint GlfSimpleShadowArray::GetShadowMapTexture |
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int |
shadowIndex | ) |
const |
GLF_API GfMatrix4d GlfSimpleShadowArray::GetWorldToShadowMatrix |
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size_t |
index | ) |
const |
GLF_API void GlfSimpleShadowArray::SetShadowMapResolutions |
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std::vector< GfVec2i > const & |
resolutions | ) |
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The documentation for this class was generated from the following file: