#include <HOM_NetworkShape.h>
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| HOM_NetworkShapeLine (const HOM_Vector2 &start, const HOM_Vector2 &end, const HOM_Color &color=UT_Color(UT_RGB, 1.0, 1.0, 1.0), float alpha=1.0, float width=1.0, bool screen_space=true, bool smooth=true, bool dashed=false) |
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std::string | __repr__ () override |
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| HOM_NetworkShape () |
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virtual | ~HOM_NetworkShape () |
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Definition at line 42 of file HOM_NetworkShape.h.
HOM_NetworkShapeLine::HOM_NetworkShapeLine |
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const HOM_Vector2 & |
start, |
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const HOM_Vector2 & |
end, |
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const HOM_Color & |
color = UT_Color(UT_RGB, 1.0, 1.0, 1.0) , |
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float |
alpha = 1.0 , |
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float |
width = 1.0 , |
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bool |
screen_space = true , |
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bool |
smooth = true , |
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bool |
dashed = false |
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) |
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inline |
float HOM_NetworkShapeLine::myAlpha |
bool HOM_NetworkShapeLine::myDashed |
bool HOM_NetworkShapeLine::myScreenSpace |
bool HOM_NetworkShapeLine::mySmooth |
float HOM_NetworkShapeLine::myWidth |
The documentation for this class was generated from the following file: