HDK
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#include <meshUtil.h>
Public Member Functions | |
HdMeshUtil (HdMeshTopology const *topology, SdfPath const &id) | |
virtual | ~HdMeshUtil () |
HD_API void | EnumerateEdges (std::vector< GfVec2i > *edgeVerticesOut) const |
Triangulation | |
Produces a mesh where each non-triangle face in the base mesh topology is fan-triangulated such that the resulting mesh consists entirely of triangles. In order to access per-face signals (face color, face selection etc) we need a mapping from primitiveID to authored face index domain. This is encoded in primitiveParams, and computed along with indices. See PrimitiveParamEncoding. | |
HD_API void | ComputeTriangleIndices (VtVec3iArray *indices, VtIntArray *primitiveParams, VtIntArray *edgeIndices=nullptr) const |
HD_API bool | ComputeTriangulatedFaceVaryingPrimvar (void const *source, int numElements, HdType dataType, VtValue *triangulated) const |
Quadrangulation | |
Produces a mesh where each non-quad face in the base mesh topology is quadrangulated such that the resulting mesh consists entirely of quads. Additionally, supports splitting each resulting quad face into a pair of triangles. This is different than simply triangulating the base mesh topology and can be useful for maintaining consistency with quad-based subdivision schemes. In order to access per-face signals (face color, face selection etc) we need a mapping from primitiveID to authored face index domain. This is encoded in primitiveParams, and computed along with indices. See PrimitiveParamEncoding. | |
HD_API void | ComputeQuadInfo (HdQuadInfo *quadInfo) const |
Generate a quadInfo struct for the input topology. More... | |
HD_API void | ComputeQuadIndices (VtIntArray *indices, VtIntArray *primitiveParams, VtVec2iArray *edgeIndices=nullptr) const |
HD_API void | ComputeTriQuadIndices (VtIntArray *indices, VtIntArray *primitiveParams, VtVec2iArray *edgeIndices=nullptr) const |
HD_API bool | ComputeQuadrangulatedPrimvar (HdQuadInfo const *qi, void const *source, int numElements, HdType dataType, VtValue *quadrangulated) const |
HD_API bool | ComputeQuadrangulatedFaceVaryingPrimvar (void const *source, int numElements, HdType dataType, VtValue *quadrangulated) const |
Primitive Param bit encoding | |
This encoding provides information about each sub-face resulting from the triangulation or quadrangulation of a base topology face. The encoded faceIndex is the index of the base topology face corresponding to a triangulated or quadrangulated sub-face. The encoded edge flag identifies where a sub-face occurs in the sequence of sub-faces produced for each base topology face. This edge flag can be used to determine which edges of a sub-face correspond to edges of a base topology face and which are internal edges that were introduced by triangulation or quadrangulation:
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static int | EncodeCoarseFaceParam (int faceIndex, int edgeFlag) |
}@ More... | |
static int | DecodeFaceIndexFromCoarseFaceParam (int coarseFaceParam) |
}@ More... | |
static int | DecodeEdgeFlagFromCoarseFaceParam (int coarseFaceParam) |
}@ More... | |
A collection of utility algorithms for generating triangulation and quadrangulation of an input topology.
Definition at line 82 of file meshUtil.h.
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inline |
Definition at line 85 of file meshUtil.h.
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inlinevirtual |
Definition at line 87 of file meshUtil.h.
HD_API void HdMeshUtil::ComputeQuadIndices | ( | VtIntArray * | indices, |
VtIntArray * | primitiveParams, | ||
VtVec2iArray * | edgeIndices = nullptr |
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) | const |
Return quadrangulated indices of the input topology. indices and primitiveParams are output parameters.
HD_API void HdMeshUtil::ComputeQuadInfo | ( | HdQuadInfo * | quadInfo | ) | const |
Generate a quadInfo struct for the input topology.
HD_API bool HdMeshUtil::ComputeQuadrangulatedFaceVaryingPrimvar | ( | void const * | source, |
int | numElements, | ||
HdType | dataType, | ||
VtValue * | quadrangulated | ||
) | const |
Return a quadrangulation of a face-varying primvar. source is a buffer of size numElements and type corresponding to dataType (e.g. HdTypeFloatVec3); the result is a VtArray<T> of the correct type written to the variable "quadrangulated". This function returns false if it can't resolve dataType.
HD_API bool HdMeshUtil::ComputeQuadrangulatedPrimvar | ( | HdQuadInfo const * | qi, |
void const * | source, | ||
int | numElements, | ||
HdType | dataType, | ||
VtValue * | quadrangulated | ||
) | const |
Return a quadrangulation of a per-vertex primvar. source is a buffer of size numElements and type corresponding to dataType (e.g. HdTypeFloatVec3); the result is a VtArray<T> of the correct type written to the variable "quadrangulated". This function returns false if it can't resolve dataType.
HD_API void HdMeshUtil::ComputeTriangleIndices | ( | VtVec3iArray * | indices, |
VtIntArray * | primitiveParams, | ||
VtIntArray * | edgeIndices = nullptr |
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) | const |
Return a triangulation of the input topology. indices and primitiveParams are output parameters.
HD_API bool HdMeshUtil::ComputeTriangulatedFaceVaryingPrimvar | ( | void const * | source, |
int | numElements, | ||
HdType | dataType, | ||
VtValue * | triangulated | ||
) | const |
Return a triangulation of a face-varying primvar. source is a buffer of size numElements and type corresponding to dataType (e.g. HdTypeFloatVec3); the result is a VtArray<T> of the correct type written to the variable "triangulated". This function returns false if it can't resolve dataType.
HD_API void HdMeshUtil::ComputeTriQuadIndices | ( | VtIntArray * | indices, |
VtIntArray * | primitiveParams, | ||
VtVec2iArray * | edgeIndices = nullptr |
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) | const |
Return triquad indices (triangulated after quadrangulation) of the input topology. indices and primitiveParams are output parameters.
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Return the number of quadrangulated quads. If degenerate face is found, sets invalidFaceFound as true.
Definition at line 242 of file meshUtil.h.
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Return the number of quadrangulated quads. If degenerate face is found, sets invalidFaceFound as true.
Definition at line 239 of file meshUtil.h.
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Return the number of quadrangulated quads. If degenerate face is found, sets invalidFaceFound as true.
Definition at line 236 of file meshUtil.h.
Return a buffer filled with face vertex index pairs corresponding to the sequence in which edges are visited when iterating through the mesh topology. The edges of degenerate and hole faces are included so that this sequence will correspond with either base face triangulation or quadrangulation (which typically skips over hole faces) as well as for refined surfaces which take into account faces tagged as holes as well as other non-manifold faces.