HDK
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#include <dependencySceneIndexPlugin.h>
Public Member Functions | |
HdSt_DependencySceneIndexPlugin () | |
Public Member Functions inherited from HdSceneIndexPlugin | |
HD_API HdSceneIndexBaseRefPtr | AppendSceneIndex (const HdSceneIndexBaseRefPtr &inputScene, const HdContainerDataSourceHandle &inputArgs) |
Public Member Functions inherited from HfPluginBase | |
virtual HF_API | ~HfPluginBase () |
Protected Member Functions | |
HdSceneIndexBaseRefPtr | _AppendSceneIndex (const HdSceneIndexBaseRefPtr &inputScene, const HdContainerDataSourceHandle &inputArgs) override |
Protected Member Functions inherited from HdSceneIndexPlugin | |
HdSceneIndexPlugin ()=default | |
HD_API | ~HdSceneIndexPlugin () override |
Protected Member Functions inherited from HfPluginBase | |
HF_API | HfPluginBase ()=default |
Plugin adds a chain of its own scene index generating dependencies and a dependency forwarding scene index to the Storm render delegate.
Together, this chain will dirty the volumeFieldBinding data source locator of a volume prim if any of the targeted volume fields changes. That is, if, e.g., the filePath of a volume field changes, then the volume using that volume field will be dirtied so that HdStVolume will update which 3d textures it will use.
Definition at line 44 of file dependencySceneIndexPlugin.h.
HdSt_DependencySceneIndexPlugin::HdSt_DependencySceneIndexPlugin | ( | ) |
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overrideprotectedvirtual |
Subclasses implement this to instantiate one or more scene indicies which take the provided scene as input. The return value should be the final scene created – or the inputScene itself if nothing is created.
Reimplemented from HdSceneIndexPlugin.