HDK
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
HeightToNormalNodeMsl Member List

This is the complete list of members for HeightToNormalNodeMsl, including all inherited members.

_hashShaderNodeImplprotected
_nameShaderNodeImplprotected
acceptsInputType(const TypeDesc *type) const overrideHeightToNormalNodeMslprotectedvirtual
addClassification(ShaderNode &node) const ShaderNodeImplvirtual
addInputs(ShaderNode &node, GenContext &context) const ShaderNodeImplvirtual
computeSampleOffsetStrings(const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const overrideHeightToNormalNodeMslprotectedvirtual
ConvolutionNode()ConvolutionNodeprotected
create()HeightToNormalNodeMslstatic
createVariables(const ShaderNode &, GenContext &, Shader &shader) const overrideHeightToNormalNodeMslvirtual
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideHeightToNormalNodeMslvirtual
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideHeightToNormalNodeMslvirtual
emitInputSamplesUV(const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const ConvolutionNodeprotected
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const ShaderNodeImplvirtual
getGraph() const ShaderNodeImplvirtual
getHash() const ShaderNodeImplinline
getName() const ShaderNodeImplinline
getSamplingInput(const ShaderNode &node) const ConvolutionNodeprotectedvirtual
getTarget() const overrideHeightToNormalNodeMslvirtual
initialize(const InterfaceElement &element, GenContext &context)ShaderNodeImplvirtual
isEditable(const ShaderInput &) const ShaderNodeImplinlinevirtual
isEditable(const ShaderGraphInputSocket &) const ShaderNodeImplinlinevirtual
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const ShaderNodeImplvirtual
ShaderNodeImpl()ShaderNodeImplprotected
~ShaderNodeImpl()ShaderNodeImplinlinevirtual