|
void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
|
virtual | ~ShaderNodeImpl () |
|
virtual const string & | getTarget () const |
|
virtual void | initialize (const InterfaceElement &element, GenContext &context) |
|
const string & | getName () const |
| Return the name of this implementation. More...
|
|
size_t | getHash () const |
|
virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| Add additional inputs on a node. More...
|
|
virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| Set values for additional inputs on a node. More...
|
|
virtual void | addClassification (ShaderNode &node) const |
| Add additional classifications on a node. More...
|
|
virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit function definition for the given node instance. More...
|
|
virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit the function call or inline source code for given node instance in the given context. More...
|
|
virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit declaration and initialization of output variables to use in a function call. More...
|
|
virtual ShaderGraph * | getGraph () const |
|
virtual bool | isEditable (const ShaderInput &) const |
|
virtual bool | isEditable (const ShaderGraphInputSocket &) const |
|
|
| ConvolutionNode () |
| Constructor. More...
|
|
virtual bool | acceptsInputType (const TypeDesc *type) const =0 |
| Derived classes are responsible for returning if a given type is an acceptable input. More...
|
|
virtual void | computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const =0 |
|
virtual const ShaderInput * | getSamplingInput (const ShaderNode &node) const |
|
void | emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const |
|
| ShaderNodeImpl () |
| Protected constructor. More...
|
|
Utility class for implementations of nodes which perform convolutions
Definition at line 21 of file ConvolutionNode.h.