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HeightToNormalNodeGlsl Class Reference

HeightToNormal node implementation for GLSL. More...

#include <HeightToNormalNodeGlsl.h>

+ Inheritance diagram for HeightToNormalNodeGlsl:

Public Member Functions

void createVariables (const ShaderNode &, GenContext &, Shader &shader) const override
 
void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit function definition for the given node instance. More...
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
const stringgetTarget () const override
 
- Public Member Functions inherited from ConvolutionNode
void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override
 
- Public Member Functions inherited from ShaderNodeImpl
virtual ~ShaderNodeImpl ()
 
virtual void initialize (const InterfaceElement &element, GenContext &context)
 
const stringgetName () const
 Return the name of this implementation. More...
 
size_t getHash () const
 
virtual void addInputs (ShaderNode &node, GenContext &context) const
 Add additional inputs on a node. More...
 
virtual void setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const
 Set values for additional inputs on a node. More...
 
virtual void addClassification (ShaderNode &node) const
 Add additional classifications on a node. More...
 
virtual void emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit declaration and initialization of output variables to use in a function call. More...
 
virtual ShaderGraphgetGraph () const
 
virtual bool isEditable (const ShaderInput &) const
 
virtual bool isEditable (const ShaderGraphInputSocket &) const
 

Static Public Member Functions

static ShaderNodeImplPtr create ()
 

Protected Member Functions

bool acceptsInputType (const TypeDesc *type) const override
 Return if given type is an acceptible input. More...
 
void computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override
 Compute offset strings for sampling. More...
 
- Protected Member Functions inherited from ConvolutionNode
 ConvolutionNode ()
 Constructor. More...
 
virtual const ShaderInputgetSamplingInput (const ShaderNode &node) const
 
void emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const
 
- Protected Member Functions inherited from ShaderNodeImpl
 ShaderNodeImpl ()
 Protected constructor. More...
 

Additional Inherited Members

- Protected Attributes inherited from ShaderNodeImpl
string _name
 
size_t _hash
 

Detailed Description

HeightToNormal node implementation for GLSL.

Definition at line 16 of file HeightToNormalNodeGlsl.h.

Member Function Documentation

bool HeightToNormalNodeGlsl::acceptsInputType ( const TypeDesc type) const
overrideprotectedvirtual

Return if given type is an acceptible input.

Implements ConvolutionNode.

void HeightToNormalNodeGlsl::computeSampleOffsetStrings ( const string sampleSizeName,
const string offsetTypeString,
unsigned int  filterWidth,
StringVec offsetStrings 
) const
overrideprotectedvirtual

Compute offset strings for sampling.

Implements ConvolutionNode.

static ShaderNodeImplPtr HeightToNormalNodeGlsl::create ( )
static
void HeightToNormalNodeGlsl::createVariables ( const ShaderNode node,
GenContext context,
Shader shader 
) const
overridevirtual

Create shader variables needed for the implementation of this node (e.g. uniforms, inputs and outputs). Used if the node requires input data from the application.

Reimplemented from ShaderNodeImpl.

void HeightToNormalNodeGlsl::emitFunctionCall ( const ShaderNode node,
GenContext context,
ShaderStage stage 
) const
overridevirtual

Emit the function call or inline source code for given node instance in the given context.

Reimplemented from ShaderNodeImpl.

void HeightToNormalNodeGlsl::emitFunctionDefinition ( const ShaderNode node,
GenContext context,
ShaderStage stage 
) const
overridevirtual

Emit function definition for the given node instance.

Reimplemented from ShaderNodeImpl.

const string& HeightToNormalNodeGlsl::getTarget ( ) const
overridevirtual

Return an identifier for the target used by this implementation. By default an empty string is returned, representing all targets. Only override this method if your derived node implementation class is for a specific target.

Reimplemented from ShaderNodeImpl.


The documentation for this class was generated from the following file: