HDK
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This is the complete list of members for HeightToNormalNodeGlsl, including all inherited members.
_hash | ShaderNodeImpl | protected |
_name | ShaderNodeImpl | protected |
acceptsInputType(const TypeDesc *type) const override | HeightToNormalNodeGlsl | protectedvirtual |
addClassification(ShaderNode &node) const | ShaderNodeImpl | virtual |
addInputs(ShaderNode &node, GenContext &context) const | ShaderNodeImpl | virtual |
computeSampleOffsetStrings(const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override | HeightToNormalNodeGlsl | protectedvirtual |
ConvolutionNode() | ConvolutionNode | protected |
create() | HeightToNormalNodeGlsl | static |
createVariables(const ShaderNode &, GenContext &, Shader &shader) const override | HeightToNormalNodeGlsl | virtual |
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | HeightToNormalNodeGlsl | virtual |
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | HeightToNormalNodeGlsl | virtual |
emitInputSamplesUV(const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const | ConvolutionNode | protected |
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
getGraph() const | ShaderNodeImpl | virtual |
getHash() const | ShaderNodeImpl | inline |
getName() const | ShaderNodeImpl | inline |
getSamplingInput(const ShaderNode &node) const | ConvolutionNode | protectedvirtual |
getTarget() const override | HeightToNormalNodeGlsl | virtual |
initialize(const InterfaceElement &element, GenContext &context) | ShaderNodeImpl | virtual |
isEditable(const ShaderInput &) const | ShaderNodeImpl | inlinevirtual |
isEditable(const ShaderGraphInputSocket &) const | ShaderNodeImpl | inlinevirtual |
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const | ShaderNodeImpl | virtual |
ShaderNodeImpl() | ShaderNodeImpl | protected |
~ShaderNodeImpl() | ShaderNodeImpl | inlinevirtual |