HeightToNormal node implementation for MDL.
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#include <HeightToNormalNodeMdl.h>
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void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit the function call or inline source code for given node instance in the given context. More...
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const string & | getTarget () const override |
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void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
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virtual | ~ShaderNodeImpl () |
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virtual void | initialize (const InterfaceElement &element, GenContext &context) |
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const string & | getName () const |
| Return the name of this implementation. More...
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size_t | getHash () const |
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virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| Add additional inputs on a node. More...
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virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| Set values for additional inputs on a node. More...
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virtual void | addClassification (ShaderNode &node) const |
| Add additional classifications on a node. More...
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virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit function definition for the given node instance. More...
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virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit declaration and initialization of output variables to use in a function call. More...
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virtual ShaderGraph * | getGraph () const |
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virtual bool | isEditable (const ShaderInput &) const |
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virtual bool | isEditable (const ShaderGraphInputSocket &) const |
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bool | acceptsInputType (const TypeDesc *type) const override |
| Return if given type is an acceptible input. More...
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void | computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override |
| Compute offset strings for sampling. More...
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| ConvolutionNode () |
| Constructor. More...
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virtual const ShaderInput * | getSamplingInput (const ShaderNode &node) const |
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void | emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const |
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| ShaderNodeImpl () |
| Protected constructor. More...
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HeightToNormal node implementation for MDL.
Definition at line 16 of file HeightToNormalNodeMdl.h.
bool HeightToNormalNodeMdl::acceptsInputType |
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const TypeDesc * |
type | ) |
const |
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overrideprotectedvirtual |
void HeightToNormalNodeMdl::computeSampleOffsetStrings |
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const string & |
sampleSizeName, |
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const string & |
offsetTypeString, |
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unsigned int |
filterWidth, |
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StringVec & |
offsetStrings |
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) |
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overrideprotectedvirtual |
Emit the function call or inline source code for given node instance in the given context.
Reimplemented from ShaderNodeImpl.
const string& HeightToNormalNodeMdl::getTarget |
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const |
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overridevirtual |
Return an identifier for the target used by this implementation. By default an empty string is returned, representing all targets. Only override this method if your derived node implementation class is for a specific target.
Reimplemented from ShaderNodeImpl.
The documentation for this class was generated from the following file: