HDK
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This is the complete list of members for HwTransformVectorNode, including all inherited members.
_hash | ShaderNodeImpl | protected |
_name | ShaderNodeImpl | protected |
addClassification(ShaderNode &node) const | ShaderNodeImpl | virtual |
addInputs(ShaderNode &node, GenContext &context) const | ShaderNodeImpl | virtual |
create() | HwTransformVectorNode | static |
createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const override | HwTransformNode | virtual |
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | HwTransformNode | virtual |
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
FROM_SPACE | HwTransformNode | protectedstatic |
getFromSpace(const ShaderNode &) const | HwTransformNode | protectedvirtual |
getGraph() const | ShaderNodeImpl | virtual |
getHash() const | ShaderNodeImpl | inline |
getHomogeneousCoordinate() const override | HwTransformVectorNode | inlineprotectedvirtual |
getMatrix(const string &fromSpace, const string &toSpace) const | HwTransformNode | protectedvirtual |
getModelToWorldMatrix() const override | HwTransformVectorNode | inlineprotectedvirtual |
getName() const | ShaderNodeImpl | inline |
getTarget() const | ShaderNodeImpl | inlinevirtual |
getToSpace(const ShaderNode &) const | HwTransformNode | protectedvirtual |
getWorldToModelMatrix() const override | HwTransformVectorNode | inlineprotectedvirtual |
initialize(const InterfaceElement &element, GenContext &context) | ShaderNodeImpl | virtual |
isEditable(const ShaderInput &) const | ShaderNodeImpl | inlinevirtual |
isEditable(const ShaderGraphInputSocket &) const | ShaderNodeImpl | inlinevirtual |
MODEL | HwTransformNode | protectedstatic |
OBJECT | HwTransformNode | protectedstatic |
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const | ShaderNodeImpl | virtual |
ShaderNodeImpl() | ShaderNodeImpl | protected |
shouldNormalize() const | HwTransformNode | inlineprotectedvirtual |
TO_SPACE | HwTransformNode | protectedstatic |
WORLD | HwTransformNode | protectedstatic |
~ShaderNodeImpl() | ShaderNodeImpl | inlinevirtual |