HDK
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This is the complete list of members for OBJ_ReLightProxy, including all inherited members.
bumpVersion() | OBJ_ReLightProxy | inlinevirtual |
create(OBJ_Ambient *obj_light) | OBJ_ReLightProxy | static |
enable(bool e) | OBJ_ReLightProxy | inlinevirtual |
getLight() | OBJ_ReLightProxy | inlinevirtual |
getParms() const | OBJ_ReLightProxy | inline |
isEnvironmentLight() const | OBJ_ReLightProxy | inlinevirtual |
isInfinite() const | OBJ_ReLightProxy | inlinevirtual |
myAttenRamp | OBJ_ReLightProxy | protected |
myParms | OBJ_ReLightProxy | protected |
OBJ_ReLightProxy() | OBJ_ReLightProxy | protected |
registerCreateFunc(OBJ_ReLightProxyCreateFunc create_func) | OBJ_ReLightProxy | static |
setAmbient(int onoff) | OBJ_ReLightProxy | inlinevirtual |
setAperture(float aper) | OBJ_ReLightProxy | inlinevirtual |
setArea(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
setAreaAxes(const UT_Vector3F &axes) | OBJ_ReLightProxy | inlinevirtual |
setAreaShape(OBJ_LightAreaShape shape) | OBJ_ReLightProxy | inlinevirtual |
setAreaSide(bool single, bool reverse) | OBJ_ReLightProxy | inlinevirtual |
setAreaTransform(UT_Matrix4 t) | OBJ_ReLightProxy | inlinevirtual |
setAttenuation(float constant, float linear, float quadratic) | OBJ_ReLightProxy | inlinevirtual |
setAttenuationRamp(const UT_Ramp *ramp, float start_dist, float end_dist) | OBJ_ReLightProxy | inlinevirtual |
setAttenuationRange(float near_dist, float far_dist) | OBJ_ReLightProxy | inlinevirtual |
setColor(const UT_Vector3 &c) | OBJ_ReLightProxy | inlinevirtual |
setCone(int onoff) | OBJ_ReLightProxy | inlinevirtual |
setConeAttrib(float a, float d, float r) | OBJ_ReLightProxy | inlinevirtual |
setDiffuse(int onoff) | OBJ_ReLightProxy | inlinevirtual |
setDirection(const UT_Vector3 &d) | OBJ_ReLightProxy | inlinevirtual |
setEnvironment(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
setEnvironmentCone(float angle) | OBJ_ReLightProxy | inlinevirtual |
setEnvironmentMap(const char *name, const char *relativeTo) | OBJ_ReLightProxy | inlinevirtual |
setEnvironmentMipmap(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
setFarDistance(float zfar) | OBJ_ReLightProxy | inlinevirtual |
setFocalLength(float focal) | OBJ_ReLightProxy | inlinevirtual |
setFogIntensity(float i) | OBJ_ReLightProxy | inlinevirtual |
setFogScatter(float para, float perp) | OBJ_ReLightProxy | inlinevirtual |
setGlobalIllumination(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
setInfinite(int onoff) | OBJ_ReLightProxy | inlinevirtual |
setLightShadowMapSize(int s) | OBJ_ReLightProxy | inlinevirtual |
setName(const char *name) | OBJ_ReLightProxy | inlinevirtual |
setNearDistance(float znear) | OBJ_ReLightProxy | inlinevirtual |
setNormalizeArea(bool norm) | OBJ_ReLightProxy | inlinevirtual |
setOrientation(UT_Matrix3 &orient) | OBJ_ReLightProxy | inlinevirtual |
setOrthoWidth(float width) | OBJ_ReLightProxy | inlinevirtual |
setPortal(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
setPosition(const UT_Vector3 &p) | OBJ_ReLightProxy | inlinevirtual |
setProjectMap(const char *name, const char *relativeTo) | OBJ_ReLightProxy | inlinevirtual |
setProjectMapClamp(int onoff) | OBJ_ReLightProxy | inlinevirtual |
setShadowBias(float b) | OBJ_ReLightProxy | inlinevirtual |
setShadowBlur(float b) | OBJ_ReLightProxy | inlinevirtual |
setShadowed(bool onoff) | OBJ_ReLightProxy | inlinevirtual |
setShadowIntensity(float i) | OBJ_ReLightProxy | inlinevirtual |
setShadowMask(const char *m) | OBJ_ReLightProxy | inlinevirtual |
setShadowQuality(float q) | OBJ_ReLightProxy | inlinevirtual |
setSpecular(int onoff) | OBJ_ReLightProxy | inlinevirtual |
setSurfaceArea(float area) | OBJ_ReLightProxy | inlinevirtual |
setTransform(const UT_Matrix4 &m) | OBJ_ReLightProxy | inlinevirtual |
~OBJ_ReLightProxy() | OBJ_ReLightProxy | virtual |