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OBJ_ReLightProxy Member List

This is the complete list of members for OBJ_ReLightProxy, including all inherited members.

bumpVersion()OBJ_ReLightProxyinlinevirtual
create(OBJ_Ambient *obj_light)OBJ_ReLightProxystatic
enable(bool e)OBJ_ReLightProxyinlinevirtual
getLight()OBJ_ReLightProxyinlinevirtual
getParms() const OBJ_ReLightProxyinline
isEnvironmentLight() const OBJ_ReLightProxyinlinevirtual
isInfinite() const OBJ_ReLightProxyinlinevirtual
myAttenRampOBJ_ReLightProxyprotected
myParmsOBJ_ReLightProxyprotected
OBJ_ReLightProxy()OBJ_ReLightProxyprotected
registerCreateFunc(OBJ_ReLightProxyCreateFunc create_func)OBJ_ReLightProxystatic
setAmbient(int onoff)OBJ_ReLightProxyinlinevirtual
setAperture(float aper)OBJ_ReLightProxyinlinevirtual
setArea(bool onoff)OBJ_ReLightProxyinlinevirtual
setAreaAxes(const UT_Vector3F &axes)OBJ_ReLightProxyinlinevirtual
setAreaShape(OBJ_LightAreaShape shape)OBJ_ReLightProxyinlinevirtual
setAreaSide(bool single, bool reverse)OBJ_ReLightProxyinlinevirtual
setAreaTransform(UT_Matrix4 t)OBJ_ReLightProxyinlinevirtual
setAttenuation(float constant, float linear, float quadratic)OBJ_ReLightProxyinlinevirtual
setAttenuationRamp(const UT_Ramp *ramp, float start_dist, float end_dist)OBJ_ReLightProxyinlinevirtual
setAttenuationRange(float near_dist, float far_dist)OBJ_ReLightProxyinlinevirtual
setColor(const UT_Vector3 &c)OBJ_ReLightProxyinlinevirtual
setCone(int onoff)OBJ_ReLightProxyinlinevirtual
setConeAttrib(float a, float d, float r)OBJ_ReLightProxyinlinevirtual
setDiffuse(int onoff)OBJ_ReLightProxyinlinevirtual
setDirection(const UT_Vector3 &d)OBJ_ReLightProxyinlinevirtual
setEnvironment(bool onoff)OBJ_ReLightProxyinlinevirtual
setEnvironmentCone(float angle)OBJ_ReLightProxyinlinevirtual
setEnvironmentMap(const char *name, const char *relativeTo)OBJ_ReLightProxyinlinevirtual
setEnvironmentMipmap(bool onoff)OBJ_ReLightProxyinlinevirtual
setFarDistance(float zfar)OBJ_ReLightProxyinlinevirtual
setFocalLength(float focal)OBJ_ReLightProxyinlinevirtual
setFogIntensity(float i)OBJ_ReLightProxyinlinevirtual
setFogScatter(float para, float perp)OBJ_ReLightProxyinlinevirtual
setGlobalIllumination(bool onoff)OBJ_ReLightProxyinlinevirtual
setInfinite(int onoff)OBJ_ReLightProxyinlinevirtual
setLightShadowMapSize(int s)OBJ_ReLightProxyinlinevirtual
setName(const char *name)OBJ_ReLightProxyinlinevirtual
setNearDistance(float znear)OBJ_ReLightProxyinlinevirtual
setNormalizeArea(bool norm)OBJ_ReLightProxyinlinevirtual
setOrientation(UT_Matrix3 &orient)OBJ_ReLightProxyinlinevirtual
setOrthoWidth(float width)OBJ_ReLightProxyinlinevirtual
setPortal(bool onoff)OBJ_ReLightProxyinlinevirtual
setPosition(const UT_Vector3 &p)OBJ_ReLightProxyinlinevirtual
setProjectMap(const char *name, const char *relativeTo)OBJ_ReLightProxyinlinevirtual
setProjectMapClamp(int onoff)OBJ_ReLightProxyinlinevirtual
setShadowBias(float b)OBJ_ReLightProxyinlinevirtual
setShadowBlur(float b)OBJ_ReLightProxyinlinevirtual
setShadowed(bool onoff)OBJ_ReLightProxyinlinevirtual
setShadowIntensity(float i)OBJ_ReLightProxyinlinevirtual
setShadowMask(const char *m)OBJ_ReLightProxyinlinevirtual
setShadowQuality(float q)OBJ_ReLightProxyinlinevirtual
setSpecular(int onoff)OBJ_ReLightProxyinlinevirtual
setSurfaceArea(float area)OBJ_ReLightProxyinlinevirtual
setTransform(const UT_Matrix4 &m)OBJ_ReLightProxyinlinevirtual
~OBJ_ReLightProxy()OBJ_ReLightProxyvirtual