#include <OBJ_ReLightProxy.h>
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virtual | ~OBJ_ReLightProxy () |
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virtual RE_Light * | getLight () |
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const UT_Options & | getParms () const |
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virtual void | enable (bool e) |
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virtual void | bumpVersion () |
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virtual void | setInfinite (int onoff) |
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virtual void | setAmbient (int onoff) |
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virtual void | setCone (int onoff) |
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virtual void | setName (const char *name) |
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virtual void | setPosition (const UT_Vector3 &p) |
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virtual void | setDirection (const UT_Vector3 &d) |
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virtual void | setOrientation (UT_Matrix3 &orient) |
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virtual void | setColor (const UT_Vector3 &c) |
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virtual void | setConeAttrib (float a, float d, float r) |
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virtual void | setProjectMap (const char *name, const char *relativeTo) |
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virtual void | setProjectMapClamp (int onoff) |
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virtual void | setShadowed (bool onoff) |
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virtual void | setShadowIntensity (float i) |
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virtual void | setShadowBias (float b) |
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virtual void | setShadowBlur (float b) |
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virtual void | setShadowQuality (float q) |
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virtual void | setShadowMask (const char *m) |
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virtual void | setTransform (const UT_Matrix4 &m) |
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virtual void | setFocalLength (float focal) |
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virtual void | setAperture (float aper) |
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virtual void | setNearDistance (float znear) |
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virtual void | setFarDistance (float zfar) |
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virtual int | isInfinite () const |
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virtual void | setOrthoWidth (float width) |
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virtual void | setDiffuse (int onoff) |
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virtual void | setSpecular (int onoff) |
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virtual void | setArea (bool onoff) |
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virtual void | setGlobalIllumination (bool onoff) |
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virtual void | setPortal (bool onoff) |
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virtual void | setAreaSide (bool single, bool reverse) |
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virtual void | setAreaAxes (const UT_Vector3F &axes) |
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virtual void | setSurfaceArea (float area) |
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virtual void | setNormalizeArea (bool norm) |
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virtual void | setAreaShape (OBJ_LightAreaShape shape) |
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virtual void | setAreaTransform (UT_Matrix4 t) |
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virtual void | setEnvironmentMap (const char *name, const char *relativeTo) |
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virtual void | setEnvironment (bool onoff) |
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virtual void | setEnvironmentMipmap (bool onoff) |
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virtual void | setEnvironmentCone (float angle) |
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virtual bool | isEnvironmentLight () const |
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virtual void | setAttenuation (float constant, float linear, float quadratic) |
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virtual void | setAttenuationRange (float near_dist, float far_dist) |
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virtual void | setAttenuationRamp (const UT_Ramp *ramp, float start_dist, float end_dist) |
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virtual void | setLightShadowMapSize (int s) |
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virtual void | setFogIntensity (float i) |
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virtual void | setFogScatter (float para, float perp) |
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Definition at line 34 of file OBJ_ReLightProxy.h.
virtual OBJ_ReLightProxy::~OBJ_ReLightProxy |
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virtual |
OBJ_ReLightProxy::OBJ_ReLightProxy |
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protected |
void OBJ_ReLightProxy::bumpVersion |
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inlinevirtual |
void OBJ_ReLightProxy::enable |
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bool |
e | ) |
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inlinevirtual |
RE_Light * OBJ_ReLightProxy::getLight |
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inlinevirtual |
const UT_Options& OBJ_ReLightProxy::getParms |
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const |
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inline |
bool OBJ_ReLightProxy::isEnvironmentLight |
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const |
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inlinevirtual |
int OBJ_ReLightProxy::isInfinite |
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const |
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inlinevirtual |
void OBJ_ReLightProxy::setAmbient |
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int |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setAperture |
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float |
aper | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setArea |
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bool |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setAreaSide |
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bool |
single, |
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bool |
reverse |
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) |
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inlinevirtual |
void OBJ_ReLightProxy::setAttenuationRange |
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float |
near_dist, |
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float |
far_dist |
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) |
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inlinevirtual |
void OBJ_ReLightProxy::setCone |
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int |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setDiffuse |
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int |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setEnvironment |
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bool |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setEnvironmentCone |
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float |
angle | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setEnvironmentMap |
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const char * |
name, |
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const char * |
relativeTo |
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) |
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inlinevirtual |
void OBJ_ReLightProxy::setEnvironmentMipmap |
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bool |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setFarDistance |
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float |
zfar | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setFocalLength |
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float |
focal | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setFogIntensity |
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float |
i | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setGlobalIllumination |
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bool |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setInfinite |
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int |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setLightShadowMapSize |
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int |
s | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setName |
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const char * |
name | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setNearDistance |
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float |
znear | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setNormalizeArea |
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bool |
norm | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setOrthoWidth |
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float |
width | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setPortal |
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bool |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setProjectMap |
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const char * |
name, |
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const char * |
relativeTo |
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) |
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inlinevirtual |
void OBJ_ReLightProxy::setProjectMapClamp |
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int |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setShadowBias |
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float |
b | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setShadowBlur |
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float |
b | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setShadowed |
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bool |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setShadowIntensity |
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float |
i | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setShadowMask |
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const char * |
m | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setShadowQuality |
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float |
q | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setSpecular |
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int |
onoff | ) |
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inlinevirtual |
void OBJ_ReLightProxy::setSurfaceArea |
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float |
area | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: