#include <OP_DopParent.h>
Definition at line 51 of file OP_DopParent.h.
OP_DopParent::OP_DopParent |
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inline |
virtual OP_DopParent::~OP_DopParent |
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inlinevirtual |
virtual bool OP_DopParent::opGetDisableSimulation |
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const |
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pure virtual |
virtual void OP_DopParent::opGetDiskCache |
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UT_Array< int > & |
frames | ) |
const |
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pure virtual |
virtual void OP_DopParent::opGetMemoryCache |
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UT_Array< int > & |
frames | ) |
const |
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pure virtual |
static OP_Node* OP_DopParent::opGetMostRecentDopOwner |
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static |
virtual bool OP_DopParent::opGetNeedsResimulation |
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const |
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pure virtual |
virtual void OP_DopParent::opGetSimExtraInputNodes |
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OP_NodeList & |
extras | ) |
const |
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pure virtual |
virtual bool OP_DopParent::opIsPlayer |
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const |
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pure virtual |
Checks to see if the dop is in play mode.
Implemented in OBJ_DopNet.
virtual void OP_DopParent::setNeedsToCompletelyReset |
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pure virtual |
The documentation for this class was generated from the following file: