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#include <PDG_EventQueue.h>
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ScopedPause (PDG_EventQueue *queue) | |
~ScopedPause () | |
Scoped object that pauses event handling. Pausing is implemented with an atomic counter on the queue, so nested ScopedPause objects work as expected. Each scoped pause increments the pause request counter, so event processing will only proceed once all ScopedPause objects are unwound.
Definition at line 43 of file PDG_EventQueue.h.
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Definition at line 46 of file PDG_EventQueue.h.
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Definition at line 52 of file PDG_EventQueue.h.