#include <RE_OGLComputeGPU.h>
Definition at line 231 of file RE_OGLComputeGPU.h.
RE_OGLComputeGPUState::~RE_OGLComputeGPUState |
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bool RE_OGLComputeGPUState::areBitOpsSupported |
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void RE_OGLComputeGPUState::beginDeferredRead |
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void * |
key | ) |
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void RE_OGLComputeGPUState::cancelDeferredRead |
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void * |
key | ) |
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void RE_OGLComputeGPUState::cleanupStandalone |
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void RE_OGLComputeGPUState::cleanupState |
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bool RE_OGLComputeGPUState::endDeferredRead |
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void * |
key | ) |
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int RE_OGLComputeGPUState::getMaxArraySize |
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int RE_OGLComputeGPUState::getMaxArraySize2D |
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virtual RE_Render* RE_OGLComputeGPUState::getRender |
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virtual |
bool RE_OGLComputeGPUState::hasGPUSupport |
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static void RE_OGLComputeGPUState::init |
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Initialize RE GPU implementation. This must be called on startup.
void RE_OGLComputeGPUState::initStandalone |
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bool |
one_per_thread = true | ) |
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void RE_OGLComputeGPUState::reset |
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void RE_OGLComputeGPUState::restoreState |
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bool RE_OGLComputeGPUState::useTextureRectangles |
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overridevirtual |
The documentation for this class was generated from the following file: