HDK
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#include <RE_Shader.h>
Public Member Functions | |
virtual RE_Shader * | newShader (const char *name, int shader_version, RE_ShaderLanguage lang)=0 |
virtual | ~Factory () |
Call to allocate a specific shader type. If you want to allocate a shader of a specific GLSL version, set the version to the same number as the version string in the shader (ie, 120 for 1.20, 330 for 3.30). Otherwise the shader inherits the version from the first shader object attached.
Definition at line 84 of file RE_Shader.h.
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inlinevirtual |
Reimplemented in RV_VKShader::Factory.
Definition at line 92 of file RE_Shader.h.
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pure virtual |
Implemented in RV_VKShader::Factory.