#include <RE_ShaderRegistry.h>
Definition at line 31 of file RE_ShaderRegistry.h.
RE_ShaderRegistry::RE_ShaderRegistry |
( |
| ) |
|
|
inline |
RE_ShaderRegistry::~RE_ShaderRegistry |
( |
| ) |
|
bool RE_ShaderRegistry::generateProgramAtlas |
( |
const char * |
atlas_filename | ) |
|
void RE_ShaderRegistry::generateProgramAtlas |
( |
std::ostream & |
os | ) |
|
void RE_ShaderRegistry::printTags |
( |
exint |
tags | ) |
|
int RE_ShaderRegistry::registerShader |
( |
const char * |
program_files, |
|
|
const char * |
defines, |
|
|
exint |
tags |
|
) |
| |
void RE_ShaderRegistry::setNameBit |
( |
const char * |
name, |
|
|
exint |
bit |
|
) |
| |
The documentation for this class was generated from the following file: