#include <RU_PixelFunctions.h>
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RUPixelFunc | getPixelFunction () const override |
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void | getPixelShader (UT_String &frag_shader) override |
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virtual bool | needAllComponents () const |
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virtual bool | eachComponentDifferent () const |
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virtual RUVectorFunc | getVectorFunction () const |
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void | addConstant (const char *name, UT_GPUType type, int vectorsize, const void *data, int array_size=1) |
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void | addLocal (const char *name, UT_GPUType type, int vectorsize) |
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void | addArray (const char *name, UT_GPUType type, int vectorsize, int width, int height, const void *data) |
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void | addArray (const char *name, UT_GPUType type, int vectorsize, int width, int height, const void *data1, const void *data2, const void *data3, const void *data4) |
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void | addFunction (const char *function_name, const char *code) |
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void | usesGlobal (const char *name) |
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int | getFunctionIndex () const |
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int | getNumComps () const |
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Definition at line 145 of file RU_PixelFunctions.h.
RU_QuantizeFunc::RU_QuantizeFunc |
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float |
step, |
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float |
offset |
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) |
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inline |
RUPixelFunc RU_QuantizeFunc::getPixelFunction |
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const |
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inlineoverrideprotectedvirtual |
float RU_QuantizeFunc::myOffset |
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protected |
float RU_QuantizeFunc::myStep |
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protected |
The documentation for this class was generated from the following file: