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#include <changeBlock.h>
Public Member Functions | |
SDF_API | SdfChangeBlock () |
~SdfChangeBlock () | |
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Please make sure you have read and fully understand the issues below before using a changeblock! They are very easy to use in an unsafe way that could make the system crash or corrupt data. If you have any questions, please contact the USD team, who would be happy to help!
SdfChangeBlock provides a way to group a round of related changes to scene description in order to process them more efficiently.
Normally, Sdf sends notification immediately as changes are made so that downstream representations like UsdStage can update accordingly.
However, sometimes it can be advantageous to group a series of Sdf changes into a batch so that they can be processed more efficiently, with a single round of change processing. An example might be when setting many avar values on a model at the same time.
Opening a changeblock tells Sdf to delay sending notification about changes until the outermost changeblock is exited. Until then, Sdf internally queues up the notification it needs to send.
If you need to make a bunch of changes to scene description, the best approach is to build a list of necessary changes that can be performed directly via the Sdf API, then submit those all inside a changeblock without talking to any downstream libraries. For example, this is how many mutators in Usd that operate on more than one field or Spec work.
Definition at line 73 of file changeBlock.h.
SDF_API SdfChangeBlock::SdfChangeBlock | ( | ) |
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Definition at line 77 of file changeBlock.h.