HDK
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#include <shaderProperty.h>
Public Member Functions | |
SDR_API | SdrShaderProperty (const TfToken &name, const TfToken &type, const VtValue &defaultValue, bool isOutput, size_t arraySize, const NdrTokenMap &metadata, const NdrTokenMap &hints, const NdrOptionVec &options) |
Metadata | |
The metadata returned here is a direct result of what the parser plugin is able to determine about the property. See the documentation for a specific parser plugin to get help on what the parser is looking for to populate these values. | |
SDR_API const TfToken & | GetLabel () const |
SDR_API std::string | GetHelp () const |
The help message assigned to this property, if any. More... | |
SDR_API const TfToken & | GetPage () const |
SDR_API const TfToken & | GetWidget () const |
SDR_API const NdrTokenMap & | GetHints () const |
SDR_API const NdrOptionVec & | GetOptions () const |
SDR_API std::string | GetImplementationName () const |
VStruct Information | |
SDR_API const TfToken & | GetVStructMemberOf () const |
If this field is part of a vstruct, this is the name of the struct. More... | |
SDR_API const TfToken & | GetVStructMemberName () const |
If this field is part of a vstruct, this is its name in the struct. More... | |
SDR_API bool | IsVStructMember () const |
Returns true if this field is part of a vstruct. More... | |
SDR_API bool | IsVStruct () const |
Returns true if the field is the head of a vstruct. More... | |
SDR_API const TfToken & | GetVStructConditionalExpr () const |
If this field is part of a vstruct, this is the conditional expression. More... | |
Connection Information | |
SDR_API bool | IsConnectable () const override |
SDR_API const NdrTokenVec & | GetValidConnectionTypes () const |
SDR_API bool | CanConnectTo (const NdrProperty &other) const override |
Determines if this property can be connected to the specified property. More... | |
Utilities | |
SDR_API const NdrSdfTypeIndicator | GetTypeAsSdfType () const override |
SDR_API const VtValue & | GetDefaultValueAsSdfType () const override |
SDR_API bool | IsAssetIdentifier () const |
SDR_API bool | IsDefaultInput () const |
Public Member Functions inherited from NdrProperty | |
NDR_API | NdrProperty (const TfToken &name, const TfToken &type, const VtValue &defaultValue, bool isOutput, size_t arraySize, bool isDynamicArray, const NdrTokenMap &metadata) |
Constructor. More... | |
virtual NDR_API | ~NdrProperty () |
Destructor. More... | |
NDR_API const TfToken & | GetName () const |
Gets the name of the property. More... | |
NDR_API const TfToken & | GetType () const |
Gets the type of the property. More... | |
NDR_API const VtValue & | GetDefaultValue () const |
NDR_API bool | IsOutput () const |
Whether this property is an output. More... | |
NDR_API bool | IsArray () const |
Whether this property's type is an array type. More... | |
NDR_API bool | IsDynamicArray () const |
Whether this property's array type is dynamically-sized. More... | |
NDR_API int | GetArraySize () const |
virtual NDR_API std::string | GetInfoString () const |
virtual NDR_API const NdrTokenMap & | GetMetadata () const |
All of the metadata that came from the parse process. More... | |
Protected Member Functions | |
SdrShaderProperty & | operator= (const SdrShaderProperty &)=delete |
void | _SetUsdEncodingVersion (int usdEncodingVersion) |
void | _ConvertToVStruct () |
void | _FinalizeProperty () |
Protected Member Functions inherited from NdrProperty | |
NdrProperty & | operator= (const NdrProperty &)=delete |
Protected Attributes | |
const NdrTokenMap | _hints |
const NdrOptionVec | _options |
NdrTokenVec | _validConnectionTypes |
TfToken | _label |
TfToken | _page |
TfToken | _widget |
TfToken | _vstructMemberOf |
TfToken | _vstructMemberName |
TfToken | _vstructConditionalExpr |
VtValue | _sdfTypeDefaultValue |
int | _usdEncodingVersion |
Protected Attributes inherited from NdrProperty | |
TfToken | _name |
TfToken | _type |
VtValue | _defaultValue |
bool | _isOutput |
size_t | _arraySize |
bool | _isDynamicArray |
bool | _isConnectable |
NdrTokenMap | _metadata |
Friends | |
void | SdrShaderNode::_PostProcessProperties () |
A specialized version of NdrProperty
which holds shading information.
Definition at line 103 of file shaderProperty.h.
SDR_API SdrShaderProperty::SdrShaderProperty | ( | const TfToken & | name, |
const TfToken & | type, | ||
const VtValue & | defaultValue, | ||
bool | isOutput, | ||
size_t | arraySize, | ||
const NdrTokenMap & | metadata, | ||
const NdrTokenMap & | hints, | ||
const NdrOptionVec & | options | ||
) |
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Determines if this property can be connected to the specified property.
Reimplemented from NdrProperty.
Accessor for default value corresponding to the SdfValueTypeName returned by GetTypeAsSdfType. Note that this is different than GetDefaultValue which returns the default value associated with the SdrPropertyType and may differ from the SdfValueTypeName, example when sdrUsdDefinitionType metadata is specified for a sdr property.
Reimplemented from NdrProperty.
Definition at line 254 of file shaderProperty.h.
SDR_API std::string SdrShaderProperty::GetHelp | ( | ) | const |
The help message assigned to this property, if any.
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Any UI "hints" that are associated with this property. "Hints" are simple key/value pairs.
Definition at line 151 of file shaderProperty.h.
SDR_API std::string SdrShaderProperty::GetImplementationName | ( | ) | const |
Returns the implementation name of this property. The name of the property is how to refer to the property in shader networks. The label is how to present this property to users. The implementation name is the name of the parameter this property represents in the implementation. Any client using the implementation must call this method to get the correct name; using getName()
is not correct.
The label assigned to this property, if any. Distinct from the name returned from GetName()
. In the context of a UI, the label value might be used as the display name for the property instead of the name.
Definition at line 130 of file shaderProperty.h.
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If the property has a set of valid values that are pre-determined, this will return the valid option names and corresponding string values (if the option was specified with a value).
Definition at line 157 of file shaderProperty.h.
The page (group), eg "Advanced", this property appears on, if any. Note that the page for a shader property can be nested, delimited by ":", representing the hierarchy of sub-pages a property is defined in.
Definition at line 140 of file shaderProperty.h.
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Converts the property's type from GetType()
into a SdfValueTypeName
.
Two scenarios can result: an exact mapping from property type to Sdf type, and an inexact mapping. In the first scenario, the first element in the pair will be the cleanly-mapped Sdf type, and the second element, a TfToken, will be empty. In the second scenario, the Sdf type will be set to Token
to indicate an unclean mapping, and the second element will be set to the original type returned by GetType()
.
Reimplemented from NdrProperty.
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Gets the list of valid connection types for this property. This value comes from shader metadata, and may not be specified. The value from NdrProperty::GetType()
can be used as a fallback, or you can use the connectability test in CanConnectTo()
.
Definition at line 219 of file shaderProperty.h.
If this field is part of a vstruct, this is the conditional expression.
Definition at line 198 of file shaderProperty.h.
If this field is part of a vstruct, this is its name in the struct.
Definition at line 183 of file shaderProperty.h.
If this field is part of a vstruct, this is the name of the struct.
Definition at line 177 of file shaderProperty.h.
The widget "hint" that indicates the widget that can best display the type of data contained in this property, if any. Examples of this value could include "number", "slider", etc.
Definition at line 146 of file shaderProperty.h.
SDR_API bool SdrShaderProperty::IsAssetIdentifier | ( | ) | const |
Determines if the value held by this property is an asset identifier (eg, a file path); the logic for this is left up to the parser.
Note: The type returned from GetTypeAsSdfType()
will be Asset
if this method returns true
(even though its true underlying data type is string).
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Whether this property can be connected to other properties. If this returns true
, connectability to a specific property can be tested via CanConnectTo()
.
Reimplemented from NdrProperty.
Definition at line 212 of file shaderProperty.h.
SDR_API bool SdrShaderProperty::IsDefaultInput | ( | ) | const |
Determines if the value held by this property is the default input for this node.
SDR_API bool SdrShaderProperty::IsVStruct | ( | ) | const |
Returns true if the field is the head of a vstruct.
SDR_API bool SdrShaderProperty::IsVStructMember | ( | ) | const |
Returns true if this field is part of a vstruct.
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Definition at line 298 of file shaderProperty.h.
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Definition at line 303 of file shaderProperty.h.
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Definition at line 299 of file shaderProperty.h.
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Definition at line 304 of file shaderProperty.h.
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Definition at line 310 of file shaderProperty.h.
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Definition at line 314 of file shaderProperty.h.
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Definition at line 302 of file shaderProperty.h.
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Definition at line 308 of file shaderProperty.h.
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Definition at line 307 of file shaderProperty.h.
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Definition at line 306 of file shaderProperty.h.
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Definition at line 305 of file shaderProperty.h.