HDK
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#include <ShaderNode.h>
Public Member Functions | |
ShaderOutput (ShaderNode *node, const TypeDesc *type, const string &name) | |
const ShaderInputVec & | getConnections () const |
void | makeConnection (ShaderInput *dst) |
Make a connection from this output to the given input. More... | |
void | breakConnection (ShaderInput *dst) |
Break a connection from this output to the given input. More... | |
void | breakConnections () |
Break all connections from this output. More... | |
Public Member Functions inherited from ShaderPort | |
ShaderPort (ShaderNode *node, const TypeDesc *type, const string &name, ValuePtr value=nullptr) | |
Constructor. More... | |
ShaderPortPtr | getSelf () |
Return a shared pointer instance of this object. More... | |
ShaderNode * | getNode () |
Return the node this port belongs to. More... | |
const ShaderNode * | getNode () const |
Return the node this port belongs to. More... | |
void | setType (const TypeDesc *type) |
Set the data type for this port. More... | |
const TypeDesc * | getType () const |
Return the data type for this port. More... | |
void | setName (const string &name) |
Set the name of this port. More... | |
const string & | getName () const |
Return the name of this port. More... | |
string | getFullName () const |
Return the name of this port. More... | |
void | setVariable (const string &name) |
Set the variable name of this port. More... | |
const string & | getVariable () const |
Return the variable name of this port. More... | |
void | setSemantic (const string &semantic) |
Set the variable semantic of this port. More... | |
const string & | getSemantic () const |
Return the variable semantic of this port. More... | |
void | setValue (ValuePtr value) |
Set a value on this port. More... | |
ValuePtr | getValue () const |
Return the value set on this port. More... | |
string | getValueString () const |
Return the value set on this port as a string, or an empty string if there is no value. More... | |
void | setColorSpace (const string &colorspace) |
Set a source color space for the value on this port. More... | |
const string & | getColorSpace () const |
Return the source color space for the value on this port. More... | |
void | setUnit (const string &unit) |
Set a unit type for the value on this port. More... | |
const string & | getUnit () const |
Return the unit type for the value on this port. More... | |
void | setGeomProp (const string &geomprop) |
const string & | getGeomProp () const |
Get geomprop name. More... | |
void | setPath (const string &path) |
Set the path to this port. More... | |
const string & | getPath () const |
Return the path to this port. More... | |
void | setFlags (uint32_t flags) |
Set flags on this port. More... | |
uint32_t | getFlags () const |
Return flags set on this port. More... | |
void | setFlag (uint32_t flag, bool value) |
Set the on|off state of a given flag. More... | |
bool | getFlag (uint32_t flag) const |
Return the on|off state of a given flag. More... | |
void | setUniform () |
Set the uniform flag this port to true. More... | |
bool | isUniform () const |
Return the uniform flag on this port. More... | |
void | setEmitted () |
Set the emitted state on this port to true. More... | |
bool | isEmitted () const |
Return the emitted state of this port. More... | |
void | setBindInput () |
Set the bind input state on this port to true. More... | |
bool | isBindInput () const |
Return the emitted state of this port. More... | |
void | setMetadata (ShaderMetadataVecPtr metadata) |
Set the metadata vector. More... | |
ShaderMetadataVecPtr | getMetadata () |
Get the metadata vector. More... | |
const ShaderMetadataVecPtr & | getMetadata () const |
Get the metadata vector. More... | |
Protected Attributes | |
ShaderInputVec | _connections |
Protected Attributes inherited from ShaderPort | |
ShaderNode * | _node |
const TypeDesc * | _type |
string | _name |
string | _path |
string | _semantic |
string | _variable |
ValuePtr | _value |
string | _unit |
string | _colorspace |
string | _geomprop |
ShaderMetadataVecPtr | _metadata |
uint32_t | _flags |
Friends | |
class | ShaderInput |
An output on a ShaderNode
Definition at line 300 of file ShaderNode.h.
ShaderOutput::ShaderOutput | ( | ShaderNode * | node, |
const TypeDesc * | type, | ||
const string & | name | ||
) |
void ShaderOutput::breakConnection | ( | ShaderInput * | dst | ) |
Break a connection from this output to the given input.
void ShaderOutput::breakConnections | ( | ) |
Break all connections from this output.
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inline |
Return a set of connections to downstream node inputs, empty if not connected.
Definition at line 307 of file ShaderNode.h.
void ShaderOutput::makeConnection | ( | ShaderInput * | dst | ) |
Make a connection from this output to the given input.
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friend |
Definition at line 320 of file ShaderNode.h.
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protected |
Definition at line 319 of file ShaderNode.h.