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TextureBaker< Renderer, ShaderGen > Member List

This is the complete list of members for TextureBaker< Renderer, ShaderGen >, including all inherited members.

_averageImagesTextureBaker< Renderer, ShaderGen >protected
_bakedConstantMapTextureBaker< Renderer, ShaderGen >protected
_bakedGeomInfoNameTextureBaker< Renderer, ShaderGen >protected
_bakedGraphNameTextureBaker< Renderer, ShaderGen >protected
_bakedImageMapTextureBaker< Renderer, ShaderGen >protected
_bakedInputMapTextureBaker< Renderer, ShaderGen >protected
_bakedTextureDocTextureBaker< Renderer, ShaderGen >protected
_colorSpaceTextureBaker< Renderer, ShaderGen >protected
_distanceUnitTextureBaker< Renderer, ShaderGen >protected
_extensionTextureBaker< Renderer, ShaderGen >protected
_flipSavedImageTextureBaker< Renderer, ShaderGen >protected
_frameCaptureImageTextureBaker< Renderer, ShaderGen >protected
_generatorTextureBaker< Renderer, ShaderGen >protected
_hashImageNamesTextureBaker< Renderer, ShaderGen >protected
_materialTextureBaker< Renderer, ShaderGen >protected
_optimizeConstantsTextureBaker< Renderer, ShaderGen >protected
_outputImagePathTextureBaker< Renderer, ShaderGen >protected
_outputStreamTextureBaker< Renderer, ShaderGen >protected
_permittedOverridesTextureBaker< Renderer, ShaderGen >protected
_texTemplateOverridesTextureBaker< Renderer, ShaderGen >protected
_textureFilenameTemplateTextureBaker< Renderer, ShaderGen >protected
_textureSpaceMaxTextureBaker< Renderer, ShaderGen >protected
_textureSpaceMinTextureBaker< Renderer, ShaderGen >protected
_worldSpaceNodesTextureBaker< Renderer, ShaderGen >protected
_writeDocumentPerMaterialTextureBaker< Renderer, ShaderGen >protected
bakeAllMaterials(DocumentPtr doc, const FileSearchPath &searchPath, const FilePath &outputFileName)TextureBaker< Renderer, ShaderGen >
BakedConstantMap typedefTextureBaker< Renderer, ShaderGen >protected
BakedImageMap typedefTextureBaker< Renderer, ShaderGen >protected
BakedImageVec typedefTextureBaker< Renderer, ShaderGen >protected
bakeGraphOutput(OutputPtr output, GenContext &context, const StringMap &filenameTemplateMap)TextureBaker< Renderer, ShaderGen >
bakeMaterialToDoc(DocumentPtr doc, const FileSearchPath &searchPath, const string &materialPath, const StringVec &udimSet, std::string &documentName)TextureBaker< Renderer, ShaderGen >
bakeShaderInputs(NodePtr material, NodePtr shader, GenContext &context, const string &udim=EMPTY_STRING)TextureBaker< Renderer, ShaderGen >
findVarInTemplate(const string &filename, const string &var, size_t start=0)TextureBaker< Renderer, ShaderGen >protected
generateNewDocumentFromShader(NodePtr shader, const StringVec &udimSet)TextureBaker< Renderer, ShaderGen >protected
generateTextureFilename(const StringMap &fileTemplateMap)TextureBaker< Renderer, ShaderGen >protected
getAverageImages() const TextureBaker< Renderer, ShaderGen >inline
getBakedGeomInfoName() const TextureBaker< Renderer, ShaderGen >inline
getBakedGraphName() const TextureBaker< Renderer, ShaderGen >inline
getColorSpace() const TextureBaker< Renderer, ShaderGen >inline
getDistanceUnit() const TextureBaker< Renderer, ShaderGen >inline
getExtension() const TextureBaker< Renderer, ShaderGen >inline
getHashImageNames() const TextureBaker< Renderer, ShaderGen >inline
getOptimizeConstants() const TextureBaker< Renderer, ShaderGen >inline
getOutputImagePath()TextureBaker< Renderer, ShaderGen >inline
getOutputStream() const TextureBaker< Renderer, ShaderGen >inline
getTextureFilenameTemplate() const TextureBaker< Renderer, ShaderGen >inline
getTextureSpaceMax() const TextureBaker< Renderer, ShaderGen >inline
getTextureSpaceMin() const TextureBaker< Renderer, ShaderGen >inline
getValueStringFromColor(const Color4 &color, const string &type)TextureBaker< Renderer, ShaderGen >
initializeFileTemplateMap(InputPtr input, NodePtr shader, const string &udim=EMPTY_STRING)TextureBaker< Renderer, ShaderGen >protected
optimizeBakedTextures(NodePtr shader)TextureBaker< Renderer, ShaderGen >
setAverageImages(bool enable)TextureBaker< Renderer, ShaderGen >inline
setBakedGeomInfoName(const string &name)TextureBaker< Renderer, ShaderGen >inline
setBakedGraphName(const string &name)TextureBaker< Renderer, ShaderGen >inline
setColorSpace(const string &colorSpace)TextureBaker< Renderer, ShaderGen >inline
setDistanceUnit(const string &unitSpace)TextureBaker< Renderer, ShaderGen >inline
setExtension(const string &extension)TextureBaker< Renderer, ShaderGen >inline
setFilenameTemplateVarOverride(const string &key, const string &value)TextureBaker< Renderer, ShaderGen >inline
setHashImageNames(bool enable)TextureBaker< Renderer, ShaderGen >inline
setOptimizeConstants(bool enable)TextureBaker< Renderer, ShaderGen >inline
setOutputImagePath(const FilePath &outputImagePath)TextureBaker< Renderer, ShaderGen >inline
setOutputStream(std::ostream *outputStream)TextureBaker< Renderer, ShaderGen >inline
setTextureFilenameTemplate(const string &filenameTemplate)TextureBaker< Renderer, ShaderGen >inline
setTextureSpaceMax(const Vector2 &max)TextureBaker< Renderer, ShaderGen >inline
setTextureSpaceMin(const Vector2 &min)TextureBaker< Renderer, ShaderGen >inline
setupUnitSystem(DocumentPtr unitDefinitions)TextureBaker< Renderer, ShaderGen >
TextureBaker(unsigned int width, unsigned int height, Image::BaseType baseType, bool flipSavedImage)TextureBaker< Renderer, ShaderGen >protected
writeBakedImage(const BakedImage &baked, ImagePtr image)TextureBaker< Renderer, ShaderGen >protected
writeDocumentPerMaterial(bool value)TextureBaker< Renderer, ShaderGen >inline