HDK
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#include <TextureBaker.h>
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class | BakedConstant |
class | BakedImage |
Public Member Functions | |
void | setExtension (const string &extension) |
Set the file extension for baked textures. More... | |
const string & | getExtension () const |
Return the file extension for baked textures. More... | |
void | setColorSpace (const string &colorSpace) |
const string & | getColorSpace () const |
Return the color space in which color textures are encoded. More... | |
void | setDistanceUnit (const string &unitSpace) |
Set the distance unit to which textures are baked. Defaults to meters. More... | |
const string & | getDistanceUnit () const |
Return the distance unit to which textures are baked. More... | |
void | setAverageImages (bool enable) |
Set whether images should be averaged to generate constants. Defaults to false. More... | |
bool | getAverageImages () const |
Return whether images should be averaged to generate constants. More... | |
void | setOptimizeConstants (bool enable) |
Set whether uniform textures should be stored as constants. Defaults to true. More... | |
bool | getOptimizeConstants () const |
Return whether uniform textures should be stored as constants. More... | |
void | setOutputImagePath (const FilePath &outputImagePath) |
const FilePath & | getOutputImagePath () |
Get the current output location for baked texture images. More... | |
void | setBakedGraphName (const string &name) |
Set the name of the baked graph element. More... | |
const string & | getBakedGraphName () const |
Return the name of the baked graph element. More... | |
void | setBakedGeomInfoName (const string &name) |
Set the name of the baked geometry info element. More... | |
const string & | getBakedGeomInfoName () const |
Return the name of the baked geometry info element. More... | |
const string & | getTextureFilenameTemplate () const |
Get the texture filename template. More... | |
void | setTextureFilenameTemplate (const string &filenameTemplate) |
Set the texture filename template. More... | |
void | setFilenameTemplateVarOverride (const string &key, const string &value) |
Set texFilenameOverrides if template variable exists. More... | |
void | setOutputStream (std::ostream *outputStream) |
Set the output stream for reporting progress and warnings. Defaults to std::cout. More... | |
std::ostream * | getOutputStream () const |
Return the output stream for reporting progress and warnings. More... | |
void | setHashImageNames (bool enable) |
bool | getHashImageNames () const |
Return whether automatic baked texture resolution is set. More... | |
void | setTextureSpaceMin (const Vector2 &min) |
Set the minimum texcoords used in texture baking. Defaults to 0, 0. More... | |
Vector2 | getTextureSpaceMin () const |
Return the minimum texcoords used in texture baking. More... | |
void | setTextureSpaceMax (const Vector2 &max) |
Set the maximum texcoords used in texture baking. Defaults to 1, 1. More... | |
Vector2 | getTextureSpaceMax () const |
Return the maximum texcoords used in texture baking. More... | |
void | setupUnitSystem (DocumentPtr unitDefinitions) |
Set up the unit definitions to be used in baking. More... | |
void | bakeShaderInputs (NodePtr material, NodePtr shader, GenContext &context, const string &udim=EMPTY_STRING) |
Bake textures for all graph inputs of the given shader. More... | |
void | bakeGraphOutput (OutputPtr output, GenContext &context, const StringMap &filenameTemplateMap) |
Bake a texture for the given graph output. More... | |
void | optimizeBakedTextures (NodePtr shader) |
Optimize baked textures before writing. More... | |
DocumentPtr | bakeMaterialToDoc (DocumentPtr doc, const FileSearchPath &searchPath, const string &materialPath, const StringVec &udimSet, std::string &documentName) |
Bake material to document in memory and write baked textures to disk. More... | |
void | bakeAllMaterials (DocumentPtr doc, const FileSearchPath &searchPath, const FilePath &outputFileName) |
void | writeDocumentPerMaterial (bool value) |
string | getValueStringFromColor (const Color4 &color, const string &type) |
Protected Types | |
using | BakedImageVec = vector< BakedImage > |
using | BakedImageMap = std::unordered_map< OutputPtr, BakedImageVec > |
using | BakedConstantMap = std::unordered_map< OutputPtr, BakedConstant > |
Protected Member Functions | |
TextureBaker (unsigned int width, unsigned int height, Image::BaseType baseType, bool flipSavedImage) | |
StringMap | initializeFileTemplateMap (InputPtr input, NodePtr shader, const string &udim=EMPTY_STRING) |
size_t | findVarInTemplate (const string &filename, const string &var, size_t start=0) |
FilePath | generateTextureFilename (const StringMap &fileTemplateMap) |
DocumentPtr | generateNewDocumentFromShader (NodePtr shader, const StringVec &udimSet) |
bool | writeBakedImage (const BakedImage &baked, ImagePtr image) |
A helper class for baking procedural material content to textures. TODO: Add support for graphs containing geometric nodes such as position and normal.
Definition at line 31 of file TextureBaker.h.
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Definition at line 253 of file TextureBaker.h.
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Definition at line 252 of file TextureBaker.h.
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Definition at line 251 of file TextureBaker.h.
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Definition at line 49 of file TextureBaker.inl.
void TextureBaker< Renderer, ShaderGen >::bakeAllMaterials | ( | DocumentPtr | doc, |
const FileSearchPath & | searchPath, | ||
const FilePath & | outputFileName | ||
) |
Bake materials in the given document and write them to disk. If multiple documents are written, then the given output filename will be used as a template.
Definition at line 552 of file TextureBaker.inl.
void TextureBaker< Renderer, ShaderGen >::bakeGraphOutput | ( | OutputPtr | output, |
GenContext & | context, | ||
const StringMap & | filenameTemplateMap | ||
) |
Bake a texture for the given graph output.
Definition at line 218 of file TextureBaker.inl.
DocumentPtr TextureBaker< Renderer, ShaderGen >::bakeMaterialToDoc | ( | DocumentPtr | doc, |
const FileSearchPath & | searchPath, | ||
const string & | materialPath, | ||
const StringVec & | udimSet, | ||
std::string & | documentName | ||
) |
Bake material to document in memory and write baked textures to disk.
Definition at line 484 of file TextureBaker.inl.
void TextureBaker< Renderer, ShaderGen >::bakeShaderInputs | ( | NodePtr | material, |
NodePtr | shader, | ||
GenContext & | context, | ||
const string & | udim = EMPTY_STRING |
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Bake textures for all graph inputs of the given shader.
Definition at line 178 of file TextureBaker.inl.
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Definition at line 101 of file TextureBaker.inl.
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Definition at line 321 of file TextureBaker.inl.
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Definition at line 116 of file TextureBaker.inl.
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Return whether images should be averaged to generate constants.
Definition at line 82 of file TextureBaker.h.
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Return the name of the baked geometry info element.
Definition at line 131 of file TextureBaker.h.
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Return the name of the baked graph element.
Definition at line 119 of file TextureBaker.h.
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Return the color space in which color textures are encoded.
Definition at line 58 of file TextureBaker.h.
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Return the distance unit to which textures are baked.
Definition at line 70 of file TextureBaker.h.
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Return the file extension for baked textures.
Definition at line 41 of file TextureBaker.h.
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Return whether automatic baked texture resolution is set.
Definition at line 179 of file TextureBaker.h.
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Return whether uniform textures should be stored as constants.
Definition at line 94 of file TextureBaker.h.
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Get the current output location for baked texture images.
Definition at line 107 of file TextureBaker.h.
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Return the output stream for reporting progress and warnings.
Definition at line 165 of file TextureBaker.h.
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Get the texture filename template.
Definition at line 137 of file TextureBaker.h.
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Return the maximum texcoords used in texture baking.
Definition at line 203 of file TextureBaker.h.
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Return the minimum texcoords used in texture baking.
Definition at line 191 of file TextureBaker.h.
string TextureBaker< Renderer, ShaderGen >::getValueStringFromColor | ( | const Color4 & | color, |
const string & | type | ||
) |
Definition at line 27 of file TextureBaker.inl.
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Definition at line 142 of file TextureBaker.inl.
void TextureBaker< Renderer, ShaderGen >::optimizeBakedTextures | ( | NodePtr | shader | ) |
Optimize baked textures before writing.
Definition at line 259 of file TextureBaker.inl.
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Set whether images should be averaged to generate constants. Defaults to false.
Definition at line 76 of file TextureBaker.h.
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Set the name of the baked geometry info element.
Definition at line 125 of file TextureBaker.h.
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Set the name of the baked graph element.
Definition at line 113 of file TextureBaker.h.
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Set the color space in which color textures are encoded.
By default, this color space is srgb_texture, and color inputs are automatically transformed to this space by the baker. If another color space is set, then the input graph is responsible for transforming colors to this space.
Definition at line 52 of file TextureBaker.h.
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Set the distance unit to which textures are baked. Defaults to meters.
Definition at line 64 of file TextureBaker.h.
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Set the file extension for baked textures.
Definition at line 35 of file TextureBaker.h.
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Set texFilenameOverrides if template variable exists.
Definition at line 150 of file TextureBaker.h.
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Set whether to create a short name for baked images by hashing the baked image filenames This is useful for file systems which may have a maximum limit on filename size. By default names are not hashed.
Definition at line 173 of file TextureBaker.h.
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Set whether uniform textures should be stored as constants. Defaults to true.
Definition at line 88 of file TextureBaker.h.
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Set the output location for baked texture images. Defaults to the root folder of the destination material.
Definition at line 101 of file TextureBaker.h.
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Set the output stream for reporting progress and warnings. Defaults to std::cout.
Definition at line 159 of file TextureBaker.h.
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Set the texture filename template.
Definition at line 143 of file TextureBaker.h.
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Set the maximum texcoords used in texture baking. Defaults to 1, 1.
Definition at line 197 of file TextureBaker.h.
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Set the minimum texcoords used in texture baking. Defaults to 0, 0.
Definition at line 185 of file TextureBaker.h.
void TextureBaker< Renderer, ShaderGen >::setupUnitSystem | ( | DocumentPtr | unitDefinitions | ) |
Set up the unit definitions to be used in baking.
Definition at line 629 of file TextureBaker.inl.
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Definition at line 158 of file TextureBaker.inl.
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Set whether to write a separate document per material when calling bakeAllMaterials. By default separate documents are written.
Definition at line 230 of file TextureBaker.h.
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