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UsdImagingSkelRootAdapter Class Reference

#include <skelRootAdapter.h>

Detailed Description

The SkelRoot adapter exists for two reasons: (a) Registering the SkeletonAdapter to handle processing of any skinned prim under a SkelRoot prim. The UsdSkel schema requires that ANY skinned prim lives under a SkelRoot. (b) Getting the skeleton that deforms each skinned prim, which is stored in the SkeletonAdapter (the latter is stateful). Both of these happen during Populate(..)


The documentation for this class was generated from the following file: