HDK
|
#include <settingsBase.h>
Static Public Member Functions | |
static USDRENDER_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
static USDRENDER_API UsdRenderSettingsBase | Get (const UsdStagePtr &stage, const SdfPath &path) |
Static Public Member Functions inherited from UsdTyped | |
static USD_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
static USD_API UsdTyped | Get (const UsdStagePtr &stage, const SdfPath &path) |
Static Public Member Functions inherited from UsdSchemaBase | |
static const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Static Public Attributes | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractTyped |
Static Public Attributes inherited from UsdTyped | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Static Public Attributes inherited from UsdSchemaBase | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Protected Member Functions | |
USDRENDER_API UsdSchemaKind | _GetSchemaKind () const override |
Protected Member Functions inherited from UsdTyped | |
USD_API bool | _IsCompatible () const override |
Protected Member Functions inherited from UsdSchemaBase | |
virtual UsdSchemaKind | _GetSchemaType () const |
const TfType & | _GetType () const |
USD_API UsdAttribute | _CreateAttr (TfToken const &attrName, SdfValueTypeName const &typeName, bool custom, SdfVariability variability, VtValue const &defaultValue, bool writeSparsely) const |
Friends | |
class | UsdSchemaRegistry |
Abstract base class that defines render settings that can be specified on either a RenderSettings prim or a RenderProduct prim.
For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdRenderTokens. So to set an attribute to the value "rightHanded", use UsdRenderTokens->rightHanded as the value.
Definition at line 64 of file settingsBase.h.
Construct a UsdRenderSettingsBase on UsdPrim prim
. Equivalent to UsdRenderSettingsBase::Get(prim.GetStage(), prim.GetPath()) for a valid prim
, but will not immediately throw an error for an invalid prim
Definition at line 76 of file settingsBase.h.
|
inlineexplicit |
Construct a UsdRenderSettingsBase on the prim held by schemaObj
. Should be preferred over UsdRenderSettingsBase(schemaObj.GetPrim()), as it preserves SchemaBase state.
Definition at line 84 of file settingsBase.h.
|
virtual |
Destructor.
|
overrideprotectedvirtual |
Returns the kind of schema this class belongs to.
Reimplemented from UsdTyped.
USDRENDER_API UsdAttribute UsdRenderSettingsBase::CreateAspectRatioConformPolicyAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetAspectRatioConformPolicyAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDRENDER_API UsdRelationship UsdRenderSettingsBase::CreateCameraRel | ( | ) | const |
See GetCameraRel(), and also Usd_Create_Or_Get_Property for when to use Get vs Create
USDRENDER_API UsdAttribute UsdRenderSettingsBase::CreateDataWindowNDCAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetDataWindowNDCAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDRENDER_API UsdAttribute UsdRenderSettingsBase::CreateDisableDepthOfFieldAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetDisableDepthOfFieldAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDRENDER_API UsdAttribute UsdRenderSettingsBase::CreateDisableMotionBlurAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetDisableMotionBlurAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDRENDER_API UsdAttribute UsdRenderSettingsBase::CreateInstantaneousShutterAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetInstantaneousShutterAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDRENDER_API UsdAttribute UsdRenderSettingsBase::CreatePixelAspectRatioAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetPixelAspectRatioAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDRENDER_API UsdAttribute UsdRenderSettingsBase::CreateResolutionAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetResolutionAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
|
static |
Return a UsdRenderSettingsBase holding the prim adhering to this schema at path
on stage
. If no prim exists at path
on stage
, or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following:
USDRENDER_API UsdAttribute UsdRenderSettingsBase::GetAspectRatioConformPolicyAttr | ( | ) | const |
Indicates the policy to use to resolve an aspect ratio mismatch between the camera aperture and image settings.
This policy allows a standard render setting to do something reasonable given varying camera inputs.
The camera aperture aspect ratio is determined by the aperture atributes on the UsdGeomCamera.
The image aspect ratio is determined by the resolution and pixelAspectRatio attributes in the render settings.
Declaration | uniform token aspectRatioConformPolicy = "expandAperture" |
C++ Type | TfToken |
Usd Type | SdfValueTypeNames->Token |
Variability | SdfVariabilityUniform |
Allowed Values | expandAperture, cropAperture, adjustApertureWidth, adjustApertureHeight, adjustPixelAspectRatio |
USDRENDER_API UsdRelationship UsdRenderSettingsBase::GetCameraRel | ( | ) | const |
The camera relationship specifies the primary camera to use in a render. It must target a UsdGeomCamera.
USDRENDER_API UsdAttribute UsdRenderSettingsBase::GetDataWindowNDCAttr | ( | ) | const |
dataWindowNDC specifies the axis-aligned rectangular region in the adjusted aperture window within which the renderer should produce data.
It is specified as (xmin, ymin, xmax, ymax) in normalized device coordinates, where the range 0 to 1 corresponds to the aperture. (0,0) corresponds to the bottom-left corner and (1,1) corresponds to the upper-right corner.
Specifying a window outside the unit square will produce overscan data. Specifying a window that does not cover the unit square will produce a cropped render.
A pixel is included in the rendered result if the pixel center is contained by the data window. This is consistent with standard rules used by polygon rasterization engines. UsdRenderRasterization
The data window is expressed in NDC so that cropping and overscan may be resolution independent. In interactive workflows, incremental cropping and resolution adjustment may be intermixed to isolate and examine parts of the scene. In compositing workflows, overscan may be used to support image post-processing kernels, and reduced-resolution proxy renders may be used for faster iteration.
The dataWindow:ndc coordinate system references the aperture after any adjustments required by aspectRatioConformPolicy.
Declaration | uniform float4 dataWindowNDC = (0, 0, 1, 1) |
C++ Type | GfVec4f |
Usd Type | SdfValueTypeNames->Float4 |
Variability | SdfVariabilityUniform |
USDRENDER_API UsdAttribute UsdRenderSettingsBase::GetDisableDepthOfFieldAttr | ( | ) | const |
Disable all depth of field by setting F-stop of the targeted camera to infinity.
Declaration | uniform bool disableDepthOfField = 0 |
C++ Type | bool |
Usd Type | SdfValueTypeNames->Bool |
Variability | SdfVariabilityUniform |
USDRENDER_API UsdAttribute UsdRenderSettingsBase::GetDisableMotionBlurAttr | ( | ) | const |
Disable all motion blur by setting the shutter interval of the targeted camera to [0,0] - that is, take only one sample, namely at the current time code.
Declaration | uniform bool disableMotionBlur = 0 |
C++ Type | bool |
Usd Type | SdfValueTypeNames->Bool |
Variability | SdfVariabilityUniform |
USDRENDER_API UsdAttribute UsdRenderSettingsBase::GetInstantaneousShutterAttr | ( | ) | const |
Deprecated - use disableMotionBlur instead. Override the targeted camera's shutterClose to be equal to the value of its shutterOpen, to produce a zero-width shutter interval. This gives us a convenient way to disable motion blur.
Declaration | uniform bool instantaneousShutter = 0 |
C++ Type | bool |
Usd Type | SdfValueTypeNames->Bool |
Variability | SdfVariabilityUniform |
USDRENDER_API UsdAttribute UsdRenderSettingsBase::GetPixelAspectRatioAttr | ( | ) | const |
The aspect ratio (width/height) of image pixels.. The default ratio 1.0 indicates square pixels.
Declaration | uniform float pixelAspectRatio = 1 |
C++ Type | float |
Usd Type | SdfValueTypeNames->Float |
Variability | SdfVariabilityUniform |
USDRENDER_API UsdAttribute UsdRenderSettingsBase::GetResolutionAttr | ( | ) | const |
The image pixel resolution, corresponding to the camera's screen window.
Declaration | uniform int2 resolution = (2048, 1080) |
C++ Type | GfVec2i |
Usd Type | SdfValueTypeNames->Int2 |
Variability | SdfVariabilityUniform |
|
static |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. Does not include attributes that may be authored by custom/extended methods of the schemas involved.
|
friend |
Definition at line 123 of file settingsBase.h.
|
static |
Compile time constant representing what kind of schema this class is.
Definition at line 70 of file settingsBase.h.