#include <VEX_RslResolver.h>
Definition at line 26 of file VEX_RslResolver.h.
VEX_RibResolver::VEX_RibResolver |
( |
| ) |
|
|
protecteddefault |
virtual VEX_RibResolver::~VEX_RibResolver |
( |
| ) |
|
|
protectedvirtual |
virtual bool VEX_RibResolver::canResolve |
( |
const char * |
shader | ) |
|
|
protectedpure virtual |
virtual bool VEX_RibResolver::doResolve |
( |
UT_String & |
shader, |
|
|
int |
context_type |
|
) |
| |
|
protectedpure virtual |
static const char* VEX_RibResolver::getCachePath |
( |
| ) |
|
|
static |
Specifies where the temporary source code file is created and where the compiled object file is saved.
static void VEX_RibResolver::patchShader |
( |
UT_String & |
shader, |
|
|
const char * |
path |
|
) |
| |
|
static |
static void VEX_RibResolver::setCachePath |
( |
const char * |
path | ) |
|
|
static |
Specifies where the temporary source code file is created and where the compiled object file is saved.
The documentation for this class was generated from the following file: