#include <VOP_CodeGenContext.h>
static UT_StringHolder VOP_CodeGenContext::buildOpPrefixContext |
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const char * |
node_path, |
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const char * |
context_name |
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) |
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static |
Utility functions for manipulating shader context name that involves shader node path along with the traditional context name.
bool VOP_CodeGenContext::isForceParmExport |
( |
| ) |
const |
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inline |
static bool VOP_CodeGenContext::isOpPrefixContext |
( |
const char * |
opprefixpath | ) |
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static |
Utility functions for manipulating shader context name that involves shader node path along with the traditional context name.
static bool VOP_CodeGenContext::isRelativeOpPrefixContext |
( |
const char * |
opprefixpath | ) |
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static |
Utility functions for manipulating shader context name that involves shader node path along with the traditional context name.
bool VOP_CodeGenContext::matchesAnyShaderContextName |
( |
const UT_StringArray & |
context_names | ) |
const |
Returns true if the context accepts any of the given names.
Utility functions for manipulating shader context name that involves shader node path along with the traditional context name.
void VOP_CodeGenContext::setForceParmExport |
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bool |
force | ) |
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inline |
void VOP_CodeGenContext::setSetParentShaderGlobals |
( |
bool |
set | ) |
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inline |
bool VOP_CodeGenContext::shouldOutputParmDefaults |
( |
| ) |
const |
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inline |
bool VOP_CodeGenContext::shouldSetParentShaderGlobals |
( |
| ) |
const |
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inline |
The documentation for this class was generated from the following file: