HDK
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This is the complete list of members for VOP_ShaderHDACompiler, including all inherited members.
canCompileNode(OP_Node *srcnode) | VOP_HDACodeCompiler | static |
clearStatus() | VOP_HDACodeCompiler | protected |
compileMappedNodes(FS_IndexFile *hda, opui_ScriptMaterialCodeMapper &mapper) | VOP_ShaderHDACompiler | protected |
compileNewOperatorType(OP_Node *srcnode, const char *name, const char *label, const char *path, const char *metasrc, const VOP_ContextTypeList *types=NULL) | VOP_HDACodeCompiler | virtual |
compilePrimaryOutputNodes(FS_IndexFile *hda, opui_ScriptMaterialCodeMapper &mapper) | VOP_ShaderHDACompiler | protected |
compileVexCodeToSections(OP_Node *srcnode, FS_IndexFile *hda, const char *context_mask=0) | VOP_HDACodeCompiler | virtual |
doCompile(FS_IndexFile *hda, VOP_CodeGenerator *code_generator, VOP_ContextType context_type, const char *section_name, OP_Node *output_node)=0 | VOP_ShaderHDACompiler | protectedpure virtual |
getCodeGenerator() const | VOP_ShaderHDACompiler | inlineprotected |
getContextTypesForCompilation(VOP_ContextTypeList &contexts) const =0 | VOP_ShaderHDACompiler | protectedpure virtual |
getForceCompilationOnOpNameConflict() | VOP_HDACodeCompiler | inline |
getFunctionsSectionsMap() const | VOP_HDACodeCompiler | inline |
getNode() const | VOP_ShaderHDACompiler | inlineprotected |
getRManPath() const | VOP_ShaderHDACompiler | inline |
getShaderName() const | VOP_HDACodeCompiler | inline |
getStatus(UT_String &message, UT_String *details=0) | VOP_HDACodeCompiler | |
getTable() const | VOP_ShaderHDACompiler | inlineprotected |
initForShaderCompilation(OP_Node *srcnode) | VOP_ShaderHDACompiler | protected |
isOK() const | VOP_HDACodeCompiler | inlineprotected |
removeCodeSections(OP_Node *node, FS_IndexFile *file) | VOP_HDACodeCompiler | static |
removeShaderCodeSections(FS_IndexFile *file) | VOP_ShaderHDACompiler | static |
saveVflCodeToSection(FS_IndexFile *hda, OP_Node *shader_node, VOP_CodeGenerator *code_generator, VOP_ContextType context_type, const char *section_name, OP_Node *output_node) | VOP_HDACodeCompiler | protected |
setForceCompilationOnOpNameConflict(bool flag) | VOP_HDACodeCompiler | inline |
setRManPath(const char *path) | VOP_ShaderHDACompiler | inline |
setShaderName(const char *shader_name) | VOP_HDACodeCompiler | inline |
setStatus(UT_ErrorSeverity sev, const char *msg, const char *details=0) | VOP_HDACodeCompiler | protected |
updateCodeSections(OP_Node *node, FS_IndexFile *file, UT_String *message) | VOP_HDACodeCompiler | static |
VOP_HDACodeCompiler() | VOP_HDACodeCompiler | |
VOP_ShaderHDACompiler() | VOP_ShaderHDACompiler | |
~VOP_HDACodeCompiler() | VOP_HDACodeCompiler | virtual |