HDK
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#include <XUSD_ShaderRegistry.h>
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static bool | getShaderInputNames (const UsdPrim &prim, UT_StringArray &input_names) |
static bool | getShaderInputInfo (const UsdPrim &prim, const UT_StringRef &input_name, SdfValueTypeName *type=nullptr, VtValue *default_value=nullptr, UT_StringHolder *label=nullptr) |
Definition at line 32 of file XUSD_ShaderRegistry.h.
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Obtains information about the given shader primitive input.
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Obtains shader input names from the given primitive, if that primitive is a shader.