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SYS_FORCE_INLINE | v4uf () noexcept=default |
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SYS_FORCE_INLINE | v4uf (const v4sf &v) noexcept |
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SYS_FORCE_INLINE | v4uf (const v4uf &v) noexcept |
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SYS_FORCE_INLINE v4uf | operator= (const v4uf &v) noexcept |
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SYS_FORCE_INLINE | v4uf (float v) |
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SYS_FORCE_INLINE | v4uf (const float v[4]) |
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SYS_FORCE_INLINE | v4uf (float a, float b, float c, float d) |
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SYS_FORCE_INLINE void | store (float v[4]) const |
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SYS_FORCE_INLINE v4uf | operator= (float v) |
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SYS_FORCE_INLINE v4uf | operator= (v4sf v) noexcept |
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SYS_FORCE_INLINE void | condAssign (const v4uf &val, const v4uu &c) |
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SYS_FORCE_INLINE v4uu | operator== (const v4uf &v) const |
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SYS_FORCE_INLINE v4uu | operator!= (const v4uf &v) const |
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SYS_FORCE_INLINE v4uu | operator> (const v4uf &v) const |
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SYS_FORCE_INLINE v4uu | operator< (const v4uf &v) const |
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SYS_FORCE_INLINE v4uu | operator>= (const v4uf &v) const |
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SYS_FORCE_INLINE v4uu | operator<= (const v4uf &v) const |
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SYS_FORCE_INLINE v4uu | operator== (float v) const |
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SYS_FORCE_INLINE v4uu | operator!= (float v) const |
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SYS_FORCE_INLINE v4uu | operator> (float v) const |
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SYS_FORCE_INLINE v4uu | operator< (float v) const |
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SYS_FORCE_INLINE v4uu | operator>= (float v) const |
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SYS_FORCE_INLINE v4uu | operator<= (float v) const |
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SYS_FORCE_INLINE v4uf | operator+ (const v4uf &r) const |
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SYS_FORCE_INLINE v4uf | operator- (const v4uf &r) const |
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SYS_FORCE_INLINE v4uf | operator- () const |
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SYS_FORCE_INLINE v4uf | operator* (const v4uf &r) const |
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SYS_FORCE_INLINE v4uf | operator/ (const v4uf &r) const |
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SYS_FORCE_INLINE v4uf | operator+= (const v4uf &r) |
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SYS_FORCE_INLINE v4uf | operator-= (const v4uf &r) |
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SYS_FORCE_INLINE v4uf | operator*= (const v4uf &r) |
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SYS_FORCE_INLINE v4uf | operator/= (const v4uf &r) |
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SYS_FORCE_INLINE v4uf | operator+ (float r) const |
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SYS_FORCE_INLINE v4uf | operator- (float r) const |
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SYS_FORCE_INLINE v4uf | operator* (float r) const |
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SYS_FORCE_INLINE v4uf | operator/ (float r) const |
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SYS_FORCE_INLINE v4uf | operator+= (float r) |
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SYS_FORCE_INLINE v4uf | operator-= (float r) |
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SYS_FORCE_INLINE v4uf | operator*= (float r) |
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SYS_FORCE_INLINE v4uf | operator/= (float r) |
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SYS_FORCE_INLINE v4uf | operator|| (const v4uu &r) const |
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SYS_FORCE_INLINE v4uf | operator&& (const v4uu &r) const |
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SYS_FORCE_INLINE v4uf | operator^ (const v4uu &r) const |
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SYS_FORCE_INLINE v4uf | operator! () const |
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SYS_FORCE_INLINE v4uf | operator|| (const v4uf &r) const |
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SYS_FORCE_INLINE v4uf | operator&& (const v4uf &r) const |
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SYS_FORCE_INLINE v4uf | operator^ (const v4uf &r) const |
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SYS_FORCE_INLINE v4uf | operator| (const v4uu &r) const |
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SYS_FORCE_INLINE v4uf | operator& (const v4uu &r) const |
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SYS_FORCE_INLINE v4uf | operator~ () const |
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SYS_FORCE_INLINE v4uf | operator| (const v4uf &r) const |
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SYS_FORCE_INLINE v4uf | operator& (const v4uf &r) const |
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SYS_FORCE_INLINE float | operator[] (int idx) const |
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SYS_FORCE_INLINE void | setComp (int idx, float v) |
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SYS_FORCE_INLINE v4uf | abs () const |
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SYS_FORCE_INLINE v4uf | clamp (const v4uf &low, const v4uf &high) const |
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SYS_FORCE_INLINE v4uf | clamp (float low, float high) const |
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SYS_FORCE_INLINE v4uf | recip () const |
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SYS_FORCE_INLINE v4uu | toUnsignedInt () const |
| This is a lie, it is a signed int. More...
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SYS_FORCE_INLINE v4uu | toSignedInt () const |
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v4uu | floor () const |
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v4uu | splitFloat () |
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template<int A, int B, int C, int D> |
SYS_FORCE_INLINE v4uf | swizzle () const |
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SYS_FORCE_INLINE v4uu | isFinite () const |
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Definition at line 188 of file VM_SIMD.h.