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SYS_FORCE_INLINE | v8uf () |
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SYS_FORCE_INLINE | v8uf (const v8sf &v) |
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SYS_FORCE_INLINE | v8uf (const v8uf &v) |
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SYS_FORCE_INLINE | v8uf (float v) |
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SYS_FORCE_INLINE | v8uf (const float v[8]) |
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SYS_FORCE_INLINE | v8uf (float a, float b, float c, float d, float e, float f, float g, float h) |
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SYS_FORCE_INLINE void | store (float v[8]) const |
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SYS_FORCE_INLINE v8uf | operator= (float v) |
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SYS_FORCE_INLINE v8uf | operator= (v8sf v) |
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SYS_FORCE_INLINE v8uf | operator= (const v8uf &v) |
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SYS_FORCE_INLINE void | condAssign (const v8uf &val, const v8uu &c) |
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SYS_FORCE_INLINE v8uu | operator== (const v8uf &v) const |
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SYS_FORCE_INLINE v8uu | operator!= (const v8uf &v) const |
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SYS_FORCE_INLINE v8uu | operator> (const v8uf &v) const |
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SYS_FORCE_INLINE v8uu | operator< (const v8uf &v) const |
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SYS_FORCE_INLINE v8uu | operator>= (const v8uf &v) const |
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SYS_FORCE_INLINE v8uu | operator<= (const v8uf &v) const |
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SYS_FORCE_INLINE v8uu | operator== (float v) const |
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SYS_FORCE_INLINE v8uu | operator!= (float v) const |
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SYS_FORCE_INLINE v8uu | operator> (float v) const |
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SYS_FORCE_INLINE v8uu | operator< (float v) const |
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SYS_FORCE_INLINE v8uu | operator>= (float v) const |
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SYS_FORCE_INLINE v8uu | operator<= (float v) const |
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SYS_FORCE_INLINE v8uf | operator+ (const v8uf &r) const |
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SYS_FORCE_INLINE v8uf | operator- (const v8uf &r) const |
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SYS_FORCE_INLINE v8uf | operator- () const |
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SYS_FORCE_INLINE v8uf | operator* (const v8uf &r) const |
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SYS_FORCE_INLINE v8uf | operator/ (const v8uf &r) const |
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SYS_FORCE_INLINE v8uf | operator+= (const v8uf &r) |
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SYS_FORCE_INLINE v8uf | operator-= (const v8uf &r) |
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SYS_FORCE_INLINE v8uf | operator*= (const v8uf &r) |
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SYS_FORCE_INLINE v8uf | operator/= (const v8uf &r) |
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SYS_FORCE_INLINE v8uf | operator+ (float r) const |
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SYS_FORCE_INLINE v8uf | operator- (float r) const |
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SYS_FORCE_INLINE v8uf | operator* (float r) const |
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SYS_FORCE_INLINE v8uf | operator/ (float r) const |
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SYS_FORCE_INLINE v8uf | operator+= (float r) |
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SYS_FORCE_INLINE v8uf | operator-= (float r) |
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SYS_FORCE_INLINE v8uf | operator*= (float r) |
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SYS_FORCE_INLINE v8uf | operator/= (float r) |
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SYS_FORCE_INLINE v8uf | operator|| (const v8uu &r) const |
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SYS_FORCE_INLINE v8uf | operator&& (const v8uu &r) const |
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SYS_FORCE_INLINE v8uf | operator^ (const v8uu &r) const |
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SYS_FORCE_INLINE v8uf | operator! () const |
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SYS_FORCE_INLINE v8uf | operator|| (const v8uf &r) const |
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SYS_FORCE_INLINE v8uf | operator&& (const v8uf &r) const |
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SYS_FORCE_INLINE v8uf | operator^ (const v8uf &r) const |
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SYS_FORCE_INLINE v8uf | operator| (const v8uu &r) const |
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SYS_FORCE_INLINE v8uf | operator& (const v8uu &r) const |
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SYS_FORCE_INLINE v8uf | operator~ () const |
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SYS_FORCE_INLINE v8uf | operator| (const v8uf &r) const |
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SYS_FORCE_INLINE v8uf | operator& (const v8uf &r) const |
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SYS_FORCE_INLINE float | operator[] (int idx) const |
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SYS_FORCE_INLINE void | setComp (int idx, float v) |
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SYS_FORCE_INLINE v8uf | abs () const |
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SYS_FORCE_INLINE v8uf | clamp (const v8uf &low, const v8uf &high) const |
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SYS_FORCE_INLINE v8uf | clamp (float low, float high) const |
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SYS_FORCE_INLINE v8uf | recip () const |
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SYS_FORCE_INLINE v8uu | toUnsignedInt () const |
| This is a lie, it is a signed int. More...
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SYS_FORCE_INLINE v8uu | toSignedInt () const |
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SYS_FORCE_INLINE v8uu | floor () const |
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SYS_FORCE_INLINE v8uu | splitFloat () |
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template<int A, int B, int C, int D> |
SYS_FORCE_INLINE v8uf | swizzle () const |
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SYS_FORCE_INLINE v8uu | isFinite () const |
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Definition at line 124 of file VM_AVX.h.