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gamma.h
Go to the documentation of this file.
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PXR_BASE_GF_GAMMA_H
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#define PXR_BASE_GF_GAMMA_H
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#include "
pxr/pxr.h
"
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#include "
pxr/base/gf/api.h
"
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/// \file gf/gamma.h
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/// Utilities to map colors between gamma spaces.
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PXR_NAMESPACE_OPEN_SCOPE
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class
GfVec3f
;
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class
GfVec3d
;
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class
GfVec4f
;
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class
GfVec4d
;
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class
GfVec3h
;
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class
GfVec4h
;
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/// Return a new vector with each component of \p v raised to the power \p
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/// gamma
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GF_API
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GfVec3f
GfApplyGamma
(
const
GfVec3f
&
v
,
double
gamma);
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/// Return a new vector with each component of \p v raised to the power \p
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/// gamma
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GF_API
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GfVec3d
GfApplyGamma
(
const
GfVec3d
&
v
,
double
gamma);
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/// \copydoc GfApplyGamma(GfVec3d,double)
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GF_API
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GfVec3h
GfApplyGamma
(
const
GfVec3h
&
v
,
double
gamma);
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/// Return a new vector with the first three components of \p v raised to the
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/// power \p gamma and the fourth component unchanged.
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GF_API
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GfVec4f
GfApplyGamma
(
const
GfVec4f
&
v
,
double
gamma);
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/// Return a new vector with the first three components of \p v raised to the
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/// power \p gamma and the fourth component unchanged.
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GF_API
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GfVec4d
GfApplyGamma
(
const
GfVec4d
&
v
,
double
gamma);
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/// \copydoc GfApplyGamma(GfVec4h,double)
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GF_API
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GfVec4h
GfApplyGamma
(
const
GfVec4h
&
v
,
double
gamma);
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/// Return a new float raised to the power \p gamma
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GF_API
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float
GfApplyGamma
(
const
float
&
v
,
double
gamma);
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/// Return a new char raised to the power \p gamma
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GF_API
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unsigned
char
GfApplyGamma
(
const
unsigned
char
&
v
,
double
gamma);
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/// Return the system display gamma
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GF_API
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double
GfGetDisplayGamma
();
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/// Given a vec, \p v, representing an energy-linear RGB(A) color, return a
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/// vec of the same type converted to the system's display gamma.
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GF_API
GfVec3f
GfConvertLinearToDisplay
(
const
GfVec3f
&
v
);
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GF_API
GfVec3d
GfConvertLinearToDisplay
(
const
GfVec3d
&
v
);
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GF_API
GfVec3h
GfConvertLinearToDisplay
(
const
GfVec3h
&
v
);
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GF_API
GfVec4f
GfConvertLinearToDisplay
(
const
GfVec4f
&
v
);
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GF_API
GfVec4d
GfConvertLinearToDisplay
(
const
GfVec4d
&
v
);
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GF_API
GfVec4h
GfConvertLinearToDisplay
(
const
GfVec4h
&
v
);
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GF_API
float
GfConvertLinearToDisplay
(
const
float
&
v
);
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GF_API
unsigned
char
GfConvertLinearToDisplay
(
const
unsigned
char
&
v
);
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/// Given a vec, \p v, representing an RGB(A) color in the system's display
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/// gamma space, return an energy-linear vec of the same type.
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GF_API
GfVec3f
GfConvertDisplayToLinear
(
const
GfVec3f
&
v
);
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GF_API
GfVec3d
GfConvertDisplayToLinear
(
const
GfVec3d
&
v
);
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GF_API
GfVec3h
GfConvertDisplayToLinear
(
const
GfVec3h
&
v
);
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GF_API
GfVec4f
GfConvertDisplayToLinear
(
const
GfVec4f
&
v
);
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GF_API
GfVec4d
GfConvertDisplayToLinear
(
const
GfVec4d
&
v
);
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GF_API
GfVec4h
GfConvertDisplayToLinear
(
const
GfVec4h
&
v
);
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GF_API
float
GfConvertDisplayToLinear
(
const
float
&
v
);
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GF_API
unsigned
char
GfConvertDisplayToLinear
(
const
unsigned
char
&
v
);
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif // PXR_BASE_GF_GAMMA_H
api.h
GfConvertDisplayToLinear
GF_API GfVec3f GfConvertDisplayToLinear(const GfVec3f &v)
GfGetDisplayGamma
GF_API double GfGetDisplayGamma()
Return the system display gamma.
v
const GLdouble * v
Definition:
glcorearb.h:837
GfVec3f
Definition:
vec3f.h:62
GfVec4d
Definition:
vec4d.h:62
GfApplyGamma
GF_API GfVec3f GfApplyGamma(const GfVec3f &v, double gamma)
GfVec4h
Definition:
vec4h.h:63
pxr.h
GfVec4f
Definition:
vec4f.h:62
PXR_NAMESPACE_OPEN_SCOPE
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition:
path.h:1432
GfVec3d
Definition:
vec3d.h:62
PXR_NAMESPACE_CLOSE_SCOPE
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition:
pxr.h:91
GfConvertLinearToDisplay
GF_API GfVec3f GfConvertLinearToDisplay(const GfVec3f &v)
GfVec3h
Definition:
vec3h.h:63
GF_API
#define GF_API
Definition:
api.h:40
pxr
base
gf
gamma.h
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