#include "pxr/pxr.h"
#include "pxr/imaging/hio/api.h"
#include "pxr/imaging/hio/glslfxConfig.h"
#include "pxr/base/tf/token.h"
#include "pxr/base/tf/staticTokens.h"
#include <string>
#include <vector>
#include <set>
#include <map>
#include <memory>
Go to the source code of this file.
#define HIO_GLSLFX_API_VERSION 1 |
#define HIO_GLSLFX_TOKENS |
Value:(glslfx) \
\
(fragmentShader) \
(geometryShader) \
(geometryShaderInjection) \
(preamble) \
(tessControlShader) \
(tessEvalShader) \
(postTessControlShader) \
(postTessVertexShader) \
(vertexShader) \
(vertexShaderInjection) \
\
(surfaceShader) \
(displacementShader) \
(volumeShader) \
((defVal, "default"))
Definition at line 48 of file glslfx.h.