24 #ifndef PXR_IMAGING_HD_ST_DEBUG_CODES_H
25 #define PXR_IMAGING_HD_ST_DEBUG_CODES_H
37 HDST_FORCE_DRAW_BATCH_REBUILD,
38 HDST_DRAW_ITEM_GATHER,
40 HDST_DISABLE_FRUSTUM_CULLING,
41 HDST_DISABLE_MULTITHREADED_CULLING,
42 HDST_DUMP_GLSLFX_CONFIG,
43 HDST_DUMP_FAILING_SHADER_SOURCE,
44 HDST_DUMP_FAILING_SHADER_SOURCEFILE,
45 HDST_DUMP_SHADER_SOURCE,
46 HDST_DUMP_SHADER_SOURCEFILE,
47 HDST_LOG_COMPUTE_SHADER_PROGRAM_HITS,
48 HDST_LOG_COMPUTE_SHADER_PROGRAM_MISSES,
49 HDST_LOG_DRAWING_SHADER_PROGRAM_HITS,
50 HDST_LOG_DRAWING_SHADER_PROGRAM_MISSES,
58 #endif // PXR_IMAGING_HD_ST_DEBUG_CODES_H
PXR_NAMESPACE_OPEN_SCOPE TF_DEBUG_CODES(GUSD_STAGECACHE)
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
#define PXR_NAMESPACE_CLOSE_SCOPE