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tokens.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef PXR_IMAGING_HD_ST_TOKENS_H
25 #define PXR_IMAGING_HD_ST_TOKENS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
30 
32 
33 #define HDST_GLSL_PROGRAM_TOKENS \
34  (smoothNormalsFloatToFloat) \
35  (smoothNormalsFloatToPacked) \
36  (smoothNormalsDoubleToDouble) \
37  (smoothNormalsDoubleToPacked) \
38  (flatNormalsTriFloatToFloat) \
39  (flatNormalsTriFloatToPacked) \
40  (flatNormalsTriDoubleToDouble) \
41  (flatNormalsTriDoubleToPacked) \
42  (flatNormalsQuadFloatToFloat) \
43  (flatNormalsQuadFloatToPacked) \
44  (flatNormalsQuadDoubleToDouble) \
45  (flatNormalsQuadDoubleToPacked) \
46  (flatNormalsTriQuadFloatToFloat) \
47  (flatNormalsTriQuadFloatToPacked) \
48  (flatNormalsTriQuadDoubleToDouble) \
49  (flatNormalsTriQuadDoubleToPacked) \
50  (quadrangulateFloat) \
51  (quadrangulateDouble)
52 
53 #define HDST_TOKENS \
54  (constantLighting) \
55  (packedSmoothNormals) \
56  (smoothNormals) \
57  (packedFlatNormals) \
58  (flatNormals) \
59  (scale) \
60  (bias) \
61  (rotation) \
62  (translation) \
63  (sRGB) \
64  (raw) \
65  ((_double, "double")) \
66  ((_float, "float")) \
67  ((_int, "int")) \
68  ((colorSpaceAuto, "auto")) \
69  (fvarIndices) \
70  (fvarPatchParam) \
71  (coarseFaceIndex) \
72  (processedFaceCounts) \
73  (processedFaceIndices) \
74  (geomSubsetFaceIndices) \
75  (pointSizeScale) \
76  (screenSpaceWidths) \
77  (minScreenSpaceWidths) \
78  (shadowCompareTextures) \
79  (storm)
80 
81 #define HDST_TEXTURE_TOKENS \
82  (wrapS) \
83  (wrapT) \
84  (wrapR) \
85  (black) \
86  (clamp) \
87  (mirror) \
88  (repeat) \
89  (useMetadata) \
90  (minFilter) \
91  (magFilter) \
92  (linear) \
93  (nearest) \
94  (linearMipmapLinear) \
95  (linearMipmapNearest) \
96  (nearestMipmapLinear) \
97  (nearestMipmapNearest)
98 
99 #define HDST_RENDER_BUFFER_TOKENS \
100  ((stormMsaaSampleCount, "storm:msaaSampleCount"))
101 
102 #define HDST_RENDER_SETTINGS_TOKENS \
103  (enableTinyPrimCulling) \
104  (volumeRaymarchingStepSize) \
105  (volumeRaymarchingStepSizeLighting) \
106  (volumeMaxTextureMemoryPerField) \
107  (maxLights)
108 
109 // Material tags help bucket prims into different queues for draw submission.
110 // The tags supported by Storm are:
111 // defaultMaterialTag : opaque geometry
112 // masked : opaque geometry that uses cutout masks (e.g., foliage)
113 // translucentToSelection: opaque geometry that allows occluded selection
114 // to show through
115 // additive : transparent geometry (cheap OIT solution w/o sorting)
116 // translucent: transparent geometry (OIT solution w/ sorted fragment lists)
117 // volume : transparent geoometry (raymarched)
118 #define HDST_MATERIAL_TAG_TOKENS \
119  (defaultMaterialTag) \
120  (masked) \
121  (translucentToSelection) \
122  (additive) \
123  (translucent) \
124  (volume)
125 
126 #define HDST_SDR_METADATA_TOKENS \
127  (swizzle)
128 
129 #define HDST_PERF_TOKENS \
130  (copyBufferGpuToGpu) \
131  (copyBufferCpuToGpu) \
132  (drawItemsCacheHit) \
133  (drawItemsCacheMiss) \
134  (drawItemsCacheStale) \
135  (drawItemsFetched)
136 
137 TF_DECLARE_PUBLIC_TOKENS(HdStGLSLProgramTokens, HDST_API,
139 
141 
143 
144 TF_DECLARE_PUBLIC_TOKENS(HdStRenderBufferTokens, HDST_API,
146 
147 TF_DECLARE_PUBLIC_TOKENS(HdStRenderSettingsTokens, HDST_API,
149 
150 TF_DECLARE_PUBLIC_TOKENS(HdStMaterialTagTokens, HDST_API,
152 
153 TF_DECLARE_PUBLIC_TOKENS(HdStSdrMetadataTokens, HDST_API,
155 
157 
159 
160 #endif //PXR_IMAGING_HD_ST_TOKENS_H
#define HDST_TOKENS
Definition: tokens.h:53
#define HDST_RENDER_SETTINGS_TOKENS
Definition: tokens.h:102
#define HDST_PERF_TOKENS
Definition: tokens.h:129
#define HDST_SDR_METADATA_TOKENS
Definition: tokens.h:126
ARCH_PRAGMA_PUSH ARCH_PRAGMA_MACRO_TOO_FEW_ARGUMENTS TF_DECLARE_PUBLIC_TOKENS(GusdTokens, GUSD_TOKENS)
#define HDST_RENDER_BUFFER_TOKENS
Definition: tokens.h:99
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
#define HDST_API
Definition: api.h:40
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
#define HDST_GLSL_PROGRAM_TOKENS
Definition: tokens.h:33
#define HDST_TEXTURE_TOKENS
Definition: tokens.h:81
#define HDST_MATERIAL_TAG_TOKENS
Definition: tokens.h:118