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tokens.h
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1 //
2 // Copyright 2016 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef USDRI_TOKENS_H
25 #define USDRI_TOKENS_H
26 
27 /// \file usdRi/tokens.h
28 
29 // XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
30 //
31 // This is an automatically generated file (by usdGenSchema.py).
32 // Do not hand-edit!
33 //
34 // XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
35 
36 #include "pxr/pxr.h"
37 #include "pxr/usd/usdRi/api.h"
38 #include "pxr/base/tf/staticData.h"
39 #include "pxr/base/tf/token.h"
40 #include <vector>
41 
43 
44 
45 /// \class UsdRiTokensType
46 ///
47 /// \link UsdRiTokens \endlink provides static, efficient
48 /// \link TfToken TfTokens\endlink for use in all public USD API.
49 ///
50 /// These tokens are auto-generated from the module's schema, representing
51 /// property names, for when you need to fetch an attribute or relationship
52 /// directly by name, e.g. UsdPrim::GetAttribute(), in the most efficient
53 /// manner, and allow the compiler to verify that you spelled the name
54 /// correctly.
55 ///
56 /// UsdRiTokens also contains all of the \em allowedTokens values
57 /// declared for schema builtin attributes of 'token' scene description type.
58 /// Use UsdRiTokens like so:
59 ///
60 /// \code
61 /// gprim.GetMyTokenValuedAttr().Set(UsdRiTokens->bspline);
62 /// \endcode
65  /// \brief "bspline"
66  ///
67  /// UsdSplineAPI - BSpline spline interpolation
69  /// \brief "cameraVisibility"
70  ///
71  /// UsdRenderPassAPI - This token represents the collection name to use with UsdCollectionAPI to set the camera visibility attribute on the prims in the collection for the RenderPass.
73  /// \brief "catmull-rom"
74  ///
75  /// UsdSplineAPI - Catmull-Rom spline interpolation
77  /// \brief "collection:cameraVisibility:includeRoot"
78  ///
79  /// UsdRiRenderPassAPI
81  /// \brief "constant"
82  ///
83  /// UsdSplineAPI - Constant-value spline interpolation
85  /// \brief "interpolation"
86  ///
87  /// UsdSplineAPI - Interpolation attribute name
89  /// \brief "linear"
90  ///
91  /// UsdSplineAPI - Linear spline interpolation
92  const TfToken linear;
93  /// \brief "matte"
94  ///
95  /// UsdRenderPassAPI - This token represents the collection name to use with UsdCollectionAPI to set the matte attribute on the prims in the collection for the RenderPass.
96  const TfToken matte;
97  /// \brief "outputs:ri:displacement"
98  ///
99  /// UsdRiMaterialAPI
101  /// \brief "outputs:ri:surface"
102  ///
103  /// UsdRiMaterialAPI
105  /// \brief "outputs:ri:volume"
106  ///
107  /// UsdRiMaterialAPI
109  /// \brief "positions"
110  ///
111  /// UsdSplineAPI - Positions attribute name
113  /// \brief "ri"
114  ///
115  /// UsdShadeMaterial / Hydra render context token for UsdRi
117  /// \brief "spline"
118  ///
119  /// UsdSplineAPI - Namespace for spline attributes
121  /// \brief "values"
122  ///
123  /// UsdSplineAPI - values attribute name
125  /// \brief "RiMaterialAPI"
126  ///
127  /// Schema identifer and family for UsdRiMaterialAPI
129  /// \brief "RiRenderPassAPI"
130  ///
131  /// Schema identifer and family for UsdRiRenderPassAPI
133  /// \brief "RiSplineAPI"
134  ///
135  /// Schema identifer and family for UsdRiSplineAPI
137  /// \brief "StatementsAPI"
138  ///
139  /// Schema identifer and family for UsdRiStatementsAPI
141  /// A vector of all of the tokens listed above.
142  const std::vector<TfToken> allTokens;
143 };
144 
145 /// \var UsdRiTokens
146 ///
147 /// A global variable with static, efficient \link TfToken TfTokens\endlink
148 /// for use in all public USD API. \sa UsdRiTokensType
150 
152 
153 #endif
const TfToken collectionCameraVisibilityIncludeRoot
"collection:cameraVisibility:includeRoot"
Definition: tokens.h:80
const TfToken renderContext
"ri"
Definition: tokens.h:116
const TfToken outputsRiVolume
"outputs:ri:volume"
Definition: tokens.h:108
const TfToken cameraVisibility
"cameraVisibility"
Definition: tokens.h:72
const TfToken outputsRiSurface
"outputs:ri:surface"
Definition: tokens.h:104
const TfToken spline
"spline"
Definition: tokens.h:120
Definition: token.h:87
const TfToken RiSplineAPI
"RiSplineAPI"
Definition: tokens.h:136
USDRI_API TfStaticData< UsdRiTokensType > UsdRiTokens
const TfToken values
"values"
Definition: tokens.h:124
const TfToken outputsRiDisplacement
"outputs:ri:displacement"
Definition: tokens.h:100
const TfToken catmullRom
"catmull-rom"
Definition: tokens.h:76
const TfToken matte
"matte"
Definition: tokens.h:96
#define USDRI_API
Definition: api.h:40
const TfToken positions
"positions"
Definition: tokens.h:112
const TfToken RiMaterialAPI
"RiMaterialAPI"
Definition: tokens.h:128
const TfToken constant
"constant"
Definition: tokens.h:84
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
const TfToken interpolation
"interpolation"
Definition: tokens.h:88
const TfToken linear
"linear"
Definition: tokens.h:92
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
const TfToken bspline
"bspline"
Definition: tokens.h:68
const TfToken RiRenderPassAPI
"RiRenderPassAPI"
Definition: tokens.h:132
USDRI_API UsdRiTokensType()
const TfToken StatementsAPI
"StatementsAPI"
Definition: tokens.h:140
const std::vector< TfToken > allTokens
A vector of all of the tokens listed above.
Definition: tokens.h:142